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Mac OSX Can't configure remote worker

zielok

Member
I have IDE on Mac OSX. I want add remote worker on Windows10 machine. So, On windows I install remote worker and this work correctly (I open IP:7653 in webbrowser on OSX) So I add remote worker on GamemakerIDE on OSX and I still got error "Could not connect to Remote Worker. Please check your setup and try again".

I disable firewall And I still got this error :/

Anybody can help me?
 

zielok

Member
ok, I reinstall worker on Windows and finally Gamemaker connect to worker. I test and worker is working but when I try run my game a worker is crash :/ I have clear install Windows 10. Maybe I must install some older .net libs? Which? Or something else ?
When I try compile a game from IDE (on this same Windows) I don't have any problems.
 

rIKmAN

Member
ok, I reinstall worker on Windows and finally Gamemaker connect to worker. I test and worker is working but when I try run my game a worker is crash :/ I have clear install Windows 10. Maybe I must install some older .net libs? Which? Or something else ?
When I try compile a game from IDE (on this same Windows) I don't have any problems.
Is your Windows 10 machine is fully up to date via Windows Update?
Is there any error message when it crashes, or any info in log files of what caused the crash?
 

zielok

Member
Yes, I have up to date Windows.
I don't get any error message but in Windows log I have:

Aplikacja: Fronkensteen.exe
Wersja architektury: v4.0.30319
Opis: proces został przerwany z powodu nieobsłużonego wyjątku.
Informacje o wyjątku: System.ComponentModel.Win32Exception
w System.Diagnostics.Process.StartWithCreateProcess(System.Diagnostics.ProcessStartInfo)
w System.Diagnostics.Process.Start()
w .+.()
w System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_1(System.Object)
w System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object)
w System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
w System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
w System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
w System.Threading.ThreadPoolWorkQueue.Dispatch()
w System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()


Nazwa aplikacji powodującej błąd: Fronkensteen.exe, wersja: 1.0.0.0, sygnatura czasowa: 0x5db1b9dd
Nazwa modułu powodującego błąd: KERNELBASE.dll, wersja: 10.0.18362.535, sygnatura czasowa: 0x5bd9df62
Kod wyjątku: 0xe0434352
Przesunięcie błędu: 0x001135d2
Identyfikator procesu powodującego błąd: 0x2b3c
Godzina uruchomienia aplikacji powodującej błąd: 0x01d5b280e74a797d
Ścieżka aplikacji powodującej błąd: D:\GameMakerStudio2RemoteWorker\Fronkensteen.exe
Ścieżka modułu powodującego błąd: C:\WINDOWS\System32\KERNELBASE.dll
Identyfikator raportu: 4bbc3e96-35a4-4965-acf1-fb6e4f1c4476
Pełna nazwa pakietu powodującego błąd:
Identyfikator aplikacji względem pakietu powodującego błąd:
 
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