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UWP Can't compile to Windows UWP

S

sully9088

Guest
I followed the instructions very clearly on setting up GM2 and my PC to compile to UWP. I have the device portal set up and everything. I downloaded Visual Studio 17 and have the appropriate files downloaded. I added my PC as the device, clicked compile, and get this error:

System.NotSupportedException: The given path's format is not supported.
at System.Security.Permissions.FileIOPermission.EmulateFileIOPermissionChecks(String fullPath)
at System.Security.Permissions.FileIOPermission.QuickDemand(FileIOPermissionAccess access, String fullPath, Boolean checkForDuplicates, Boolean needFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
at Igor.WinUWPBuilder.BuildWindowsUAPProject(String package_name, String _targetfile, Boolean _final)
at Igor.WinUWPBuilder.Run()

What exactly is happening?
 
From what you have posted, I can't really tell what the issue is, but what it says here
The given path's format is not supported
Is probably the issue. Do you have any special characters in your projects name? or is a directory that is being used have any special characters? Like " : * & % $ # @ !"

Since when I run a test it runs ok for me.
 
S

sully9088

Guest
From what you have posted, I can't really tell what the issue is, but what it says here

Is probably the issue. Do you have any special characters in your projects name? or is a directory that is being used have any special characters? Like " : * & % $ # @ !"

Since when I run a test it runs ok for me.
No I do not have any special characters in my project name. This problem is only specific to my one project. My other project compiles fine. I have no idea what to do. I almost want to build a new project and copy past all my code/assets to the new project. Is this something that is possible?
 
S

sully9088

Guest
From what you have posted, I can't really tell what the issue is, but what it says here

Is probably the issue. Do you have any special characters in your projects name? or is a directory that is being used have any special characters? Like " : * & % $ # @ !"

Since when I run a test it runs ok for me.
I fixed the problem!!! I exported my entire project and then created a new project and imported all the code and sprites. I have no idea how the original project got messed up. Oh well.
 
I was about to say I once had a problem with the cache being locked somehow, so I just clicked Save As, and saved the project to a different name and it worked.

But glad it's working now!
 
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