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Android Can't compile to Android

I'm having problems in compile to Android. Here is the output log :
Code:
---------------------------------------------------------------------
"cmd"  /c subst Z: "C:\Users\Leandro\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"

elapsed time 00:00:00.3281415s for command "cmd" /c subst Z: "C:\Users\Leandro\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 12/18/2018 15:32:58
"cmd"  /c subst Y: "C:\Users\Leandro\AppData\Local\GameMakerStudio2\GMS2TEMP"

elapsed time 00:00:00.3281417s for command "cmd" /c subst Y: "C:\Users\Leandro\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 12/18/2018 15:32:58
"cmd"  /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.1.287"

elapsed time 00:00:00.3281422s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.1.287" started at 12/18/2018 15:32:59
Saving project to: C:\Users\Leandro\Documents\GameMakerStudio2\OakTest\OakTest.yyp
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.1.287/bin/Igor.exe"  -options="C:\Users\Leandro\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff"  -- Android Run

Loaded Macros from C:\Users\Leandro\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\OakTest_2CF2EFA8\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\Leandro\AppData\Roaming/GameMakerStudio2\lordcyber12_332\local_settings.json
Options: C:\Users\Leandro\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\OakTest_2CF2EFA8\targetoptions.json
X://bin/GMAssetCompiler.exe  /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=4  /gn="OakTest" /td="Y:/" /cd="Z:/OakTest_2CF2EFA8" /zpuf="C:\Users\Leandro\AppData\Roaming/GameMakerStudio2\lordcyber12_332" /m=android /tgt=8 /studio  /nodnd /cfg="default" /fU="Z:/OakTest_2CF2EFA8\functionsUsed.txt" /o="Y:/OakTest_27261679_VM" /optionsini="Y:/OakTest_27261679_VM\options.ini"  /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\Leandro\Documents\GameMakerStudio2\OakTest\OakTest.yyp" /preprocess="Z:/OakTest_2CF2EFA8"
Reading project file....C:\Users\Leandro\Documents\GameMakerStudio2\OakTest
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\Leandro\Documents\GameMakerStudio2\OakTest\options\main\inherited\options_main.inherited.yy'
finished.


X://bin/GMAssetCompiler.exe DONE (0)
Release build
PlatformOptions
Options: Z:/OakTest_2CF2EFA8\PlatformOptions.json
Options: Z:/OakTest_2CF2EFA8\MainOptions.json
displayname
hostname
runtime
working dir: D:\GameMaker Studio 2.07
D:\Android\sdk\platform-tools\adb devices
OptionsIni
PlatformOptions
working dir: D:\GameMaker Studio 2.07
D:\Android\sdk\platform-tools\adb -s "J1AZB600M965ZJ3" shell getprop ro.product.cpu.abilist
X://bin/GMAssetCompiler.exe  /c /zpex /mv=1 /iv=0 /rv=0 /bv=0 /j=4  /gn="OakTest" /td="Y:/" /cd="Z:/OakTest_2CF2EFA8" /zpuf="C:\Users\Leandro\AppData\Roaming/GameMakerStudio2\lordcyber12_332" /m=android /tgt=8 /studio  /nodnd /cfg="default" /fU="Z:/OakTest_2CF2EFA8\functionsUsed.txt" /o="Y:/OakTest_27261679_VM" /optionsini="Y:/OakTest_27261679_VM\options.ini"  /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\Leandro\Documents\GameMakerStudio2\OakTest\OakTest.yyp" /arch=16 /bt=run
Reading project file....C:\Users\Leandro\Documents\GameMakerStudio2\OakTest
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\Leandro\Documents\GameMakerStudio2\OakTest\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... Y:/OakTest_27261679_VM\OakTest.zip
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Texture Group - Default
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=2780,0196
Stats : GMA : sp=126,au=0,bk=2,pt=0,sc=158,sh=1,fo=2,tl=0,ob=72,ro=4,da=0,ex=1,ma=89,fm=0xB21D7FEC03A4


X://bin/GMAssetCompiler.exe DONE (0)
Are We Connected?
working dir: D:\GameMaker Studio 2.07
D:\Android\sdk\platform-tools\adb -s "J1AZB600M965ZJ3" get-state
device

working dir: D:\GameMaker Studio 2.07
D:\Android\sdk\platform-tools\adb -s "J1AZB600M965ZJ3" shell echo "$INTERNAL_STORAGE"
Int Storage:
working dir: D:\GameMaker Studio 2.07
D:\Android\sdk\platform-tools\adb -s "J1AZB600M965ZJ3" shell echo "$EXTERNAL_STORAGE"
Ext Storage: /sdcard
Copying to Device...
D:\Android\sdk\platform-tools\adb -s "J1AZB600M965ZJ3" push "Y:/OakTest_27261679_VM\GameAssetsDROID.zip" "/sdcard/GMstudio/GameAssetsDROID.zip"
[ 17%] /sdcard/GMstudio/GameAssetsDROID.zip
[ 35%] /sdcard/GMstudio/GameAssetsDROID.zip
[ 53%] /sdcard/GMstudio/GameAssetsDROID.zip
[ 71%] /sdcard/GMstudio/GameAssetsDROID.zip
[ 89%] /sdcard/GMstudio/GameAssetsDROID.zip
[100%] /sdcard/GMstudio/GameAssetsDROID.zip
Y:/OakTest_27261679_VM\GameAssetsDROID.zip: 1 file pushed. 7.4 MB/s (364124 bytes in 0.047s)


D:\Android\sdk\platform-tools\adb DONE (0)
Locking download
D:\Android\sdk\platform-tools\adb -s "J1AZB600M965ZJ3" push "Y:/GameDownload.lock" "/sdcard/GMstudio/GameDownload.lock"
[100%] /sdcard/GMstudio/GameDownload.lock
Y:/GameDownload.lock: 1 file pushed. 0.0 MB/s (13 bytes in 0.008s)


D:\Android\sdk\platform-tools\adb DONE (0)
DoSplash
System.IO.DirectoryNotFoundException: Não foi possível localizar uma parte do caminho 'C:\Program Files\GameMaker Studio 2\GUI\Skins/Dark\Images\IDE_Toolbar\icon_IDE_save.png'.
   em System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   em System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
   em System.IO.File.Copy(String sourceFileName, String destFileName, Boolean overwrite)
   em Igor.AndroidUtils.(String , String )
   em Igor.AndroidUtils.(String , String )
   em Igor.AndroidBuilder.Deploy(Boolean _exe)
   em Igor.AndroidBuilder.Run()
Igor complete.

--------------------------------------------------------------------
The problem is something with the Dark Skin file's icon_IDE_save.png, from what I understand so far. I tried changed the skin to Light, too see that solve it, but still appears this error and for "Dark".
If someone can help me , I'll appreciate.
 
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