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HTML5 Can't build HTML5 game using websockets

I am working on a project using websockets. The server and the client works when I build them on windows platform but when I build the client on HTML5, doesn't work.

I tried to run this project https://www.dropbox.com/s/4km4xpvlapk... (by Wizirdi
) but the same mistake come up.

Maybe there is an error coused by the last gamemaker update. Do you know anything about it?
 

Granderrota

Member
Hi. I dont know. Something similar happens to me with the Cloud Save extension, that is in the marketplace. Works well on Windows VM; but it doesn't work in YYC, nor html5. I don't see the meaning of the failure.
 
Doesn't build under HTML or doesn't run?
If it doesn't run then check the HTML5 console for errors.
you are right! there is a big different between run and build ( Sorry! I am a spanish speaker)...

Doesn't run, but I just needed to use the function network_connect_async like Mert said.
 
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