NemonGames
Member
hello everyone i'm a french and i've created a Inventory systmen with ds_list and i assigned some values for ItemID.
My Inventory system have 16 slots.
0 = sword;
1 = key;
2 = red potion
etc...
when i want to save Inventory that saving the value in the File but that don't load the value.
When i load the game with my script that assigned for the undefined value the value 0 which is the sword.
HELP ME !!! (and sorry for the bad english hope you can understand me).
My Inventory system have 16 slots.
0 = sword;
1 = key;
2 = red potion
etc...
GML:
///Saving the File
if (file_exists(working_directory + "Me1")) file_delete(working_directory + "Me1");
var SaveFile = file_text_open_write(working_directory + "Me1");
var InventorySlot1 = ds_list_find_value(global.inventory,0);
var InventorySlot2 = ds_list_find_value(global.inventory,1);
var InventorySlot3 = ds_list_find_value(global.inventory,2);
var InventorySlot4 = ds_list_find_value(global.inventory,3);
var InventorySlot5 = ds_list_find_value(global.inventory,4);
var InventorySlot6 = ds_list_find_value(global.inventory,5);
var InventorySlot7 = ds_list_find_value(global.inventory,6);
var InventorySlot8 = ds_list_find_value(global.inventory,7);
var InventorySlot9 = ds_list_find_value(global.inventory,8);
var InventorySlot10 = ds_list_find_value(global.inventory,9);
var InventorySlot11 = ds_list_find_value(global.inventory,10);
var InventorySlot12 = ds_list_find_value(global.inventory,11);
var InventorySlot13 = ds_list_find_value(global.inventory,12);
var InventorySlot14 = ds_list_find_value(global.inventory,13);
var InventorySlot15 = ds_list_find_value(global.inventory,14);
var InventorySlot16 = ds_list_find_value(global.inventory,15);
if !is_undefined(InventorySlot1)
{
file_text_writeln(SaveFile);
file_text_write_real(SaveFile,InventorySlot1);
}
if !is_undefined(InventorySlot2)
{
file_text_writeln(SaveFile);
file_text_write_real(SaveFile,InventorySlot2);
}
if !is_undefined(InventorySlot3)
{
file_text_writeln(SaveFile);
file_text_write_real(SaveFile,InventorySlot3);
}
if !is_undefined(InventorySlot4)
{
file_text_writeln(SaveFile);
file_text_write_real(SaveFile,InventorySlot4);
}
if !is_undefined(InventorySlot5)
{
file_text_writeln(SaveFile);
file_text_write_real(SaveFile,InventorySlot5);
}
if !is_undefined(InventorySlot6)
{
file_text_writeln(SaveFile);
file_text_write_real(SaveFile,InventorySlot6);
}
if !is_undefined(InventorySlot7)
{
file_text_writeln(SaveFile);
file_text_write_real(SaveFile,InventorySlot7);
}
if !is_undefined(InventorySlot8)
{
file_text_writeln(SaveFile);
file_text_write_real(SaveFile,InventorySlot8);
}
if !is_undefined(InventorySlot9)
{
file_text_writeln(SaveFile);
file_text_write_real(SaveFile,InventorySlot9);
}
if !is_undefined(InventorySlot10)
{
file_text_writeln(SaveFile);
file_text_write_real(SaveFile,InventorySlot10);
}
if !is_undefined(InventorySlot11)
{
file_text_writeln(SaveFile);
file_text_write_real(SaveFile,InventorySlot11);
}
if !is_undefined(InventorySlot12)
{
file_text_writeln(SaveFile);
file_text_write_real(SaveFile,InventorySlot12);
}
if !is_undefined(InventorySlot13)
{
file_text_writeln(SaveFile);
file_text_write_real(SaveFile,InventorySlot13);
}
if !is_undefined(InventorySlot14)
{
file_text_writeln(SaveFile);
file_text_write_real(SaveFile,InventorySlot15);
}
if !is_undefined(InventorySlot16)
{
file_text_writeln(SaveFile);
file_text_write_real(SaveFile,InventorySlot16);
}
file_text_close(SaveFile);
GML:
if file_exists(working_directory + "Me1")
{
var LoadFile = file_text_open_read(working_directory + "Me1")
var loadedInvSlot1 = file_text_read_real(LoadFile);
var loadedInvSlot2 = file_text_read_real(LoadFile);
var loadedInvSlot3 = file_text_read_real(LoadFile);
var loadedInvSlot4 = file_text_read_real(LoadFile);
var loadedInvSlot5 = file_text_read_real(LoadFile);
var loadedInvSlot6 = file_text_read_real(LoadFile);
var loadedInvSlot7 = file_text_read_real(LoadFile);
var loadedInvSlot8 = file_text_read_real(LoadFile);
var loadedInvSlot9 = file_text_read_real(LoadFile);
var loadedInvSlot10 = file_text_read_real(LoadFile);
var loadedInvSlot11 = file_text_read_real(LoadFile);
var loadedInvSlot12 = file_text_read_real(LoadFile);
var loadedInvSlot13 = file_text_read_real(LoadFile);
var loadedInvSlot14 = file_text_read_real(LoadFile);
var loadedInvSlot15 = file_text_read_real(LoadFile);
var loadedInvSlot16 = file_text_read_real(LoadFile);
if is_undefined(loadedInvSlot1)
{
ds_list_add(global.inventory,loadedInvSlot1 -1);
}
if is_undefined(loadedInvSlot1)
{
ds_list_add(global.inventory,loadedInvSlot2 -1);
}
if is_undefined(loadedInvSlot2)
{
ds_list_add(global.inventory,loadedInvSlot2 -1);
}
if is_undefined(loadedInvSlot3)
{
ds_list_add(global.inventory,loadedInvSlot3 -1);
}
if is_undefined(loadedInvSlot4)
{
ds_list_add(global.inventory,loadedInvSlot4 -1);
}
if is_undefined(loadedInvSlot5)
{
ds_list_add(global.inventory,loadedInvSlot5 -1);
}
if is_undefined(loadedInvSlot6)
{
ds_list_add(global.inventory,loadedInvSlot6 -1);
}
if is_undefined(loadedInvSlot7)
{
ds_list_add(global.inventory,loadedInvSlot7 -1);
}
if is_undefined(loadedInvSlot8)
{
ds_list_add(global.inventory,loadedInvSlot8 -1);
}
if is_undefined(loadedInvSlot9)
{
ds_list_add(global.inventory,loadedInvSlot9 -1);
}
if is_undefined(loadedInvSlot10)
{
ds_list_add(global.inventory,loadedInvSlot10 -1);
}
if is_undefined(loadedInvSlot11)
{
ds_list_add(global.inventory,loadedInvSlot11 -1);
}
if is_undefined(loadedInvSlot12)
{
ds_list_add(global.inventory,loadedInvSlot12 -1);
}
if is_undefined(loadedInvSlot13)
{
ds_list_add(global.inventory,loadedInvSlot13 -1);
}
if is_undefined(loadedInvSlot14)
{
ds_list_add(global.inventory,loadedInvSlot14 -1);
}
if is_undefined(loadedInvSlot15)
{
ds_list_add(global.inventory,loadedInvSlot15 -1);
}
if is_undefined(loadedInvSlot16)
{
ds_list_add(global.inventory,loadedInvSlot16 -1);
}
}
else
{
//do nothing
}
When i load the game with my script that assigned for the undefined value the value 0 which is the sword.
HELP ME !!! (and sorry for the bad english hope you can understand me).