Y
Ysela_Creyo
Guest
Hi, i'm having this issue without a clue on how to solve it.
In my character selection room y have an object which will set the frame (sub-image) of the player and CPU, and also the preview.
for this In my object (arrows) I'm using "image_index -= 1 (for the back) and image_index += 1 (for the next) when click in "arrows" this is working in the character selection room preview, but suppose should work too for the while the game is playing, since this action also repeat for player and cpu object in game. but when going to the gaming room, the sprite keep's looping (all subimages)
I created a step event in CPU and player object, to let's say set: if "image_index == 4 then image_speed = 0;"
but I didn't work because, it stops the looping frame animation, but didn't let you select the character, it's set to the first index in the created step, in change of the one choose in the selection room.
In my character selection room y have an object which will set the frame (sub-image) of the player and CPU, and also the preview.
for this In my object (arrows) I'm using "image_index -= 1 (for the back) and image_index += 1 (for the next) when click in "arrows" this is working in the character selection room preview, but suppose should work too for the while the game is playing, since this action also repeat for player and cpu object in game. but when going to the gaming room, the sprite keep's looping (all subimages)
I created a step event in CPU and player object, to let's say set: if "image_index == 4 then image_speed = 0;"
but I didn't work because, it stops the looping frame animation, but didn't let you select the character, it's set to the first index in the created step, in change of the one choose in the selection room.