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iOS Cannot interact with iOS builds since 2.2.1

clee2005

Member
Is anyone else seeing an issue with iOS builds where the game runs and you can see animations, but no screen touches are registering? I'm imagining not since this is a show stopping issue, but it really just happened with this latest release.

Is there a setting in XCode or something that might be causing this? I'm using XCode 10.1 and Mojave along with GMS 2.2.1.287 Runtime

Thanks in advance for any advice!

Chris
 

clee2005

Member
Confirmed that building the same project from 2.2.0.343 IDE and 2.1.5.246 Runtime (onto the same Mac and Xcode version) works!

Also confirmed that building from 2.2.1.375 IDE and 2.1.5.246 Runtime works.

So for my projects it seems that 2.2.1 Runtime doesn't work for iOS. I'll try a reduced project ... it must be something in my project that is doing this.... I can't imagine QA missing something this big.
 
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P

Pano

Guest
mmmmm very bad this..... I test it later and let you know what happens in my case
 

clee2005

Member
It turned out to be a problem for me where I was re-purposing the path_scale variable (so I wouldn't have to create a variable in the base class - stupid idea ... full regret). The path_scale default value has changed from Runtime 2.1.5 where it was 1 to now being 0 in Runtime 2.2.1
 
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