Doughnut115
Member
Hey everyone I have an issue that I am pretty sure I know the cause, but wanted to post to see if anyone who knows more about Xcode can point out anything.
So I have a project that I have been working on for a bit, and today I keep getting build errors when I tried to run it.
I am pretty sure I know what the issue is...last night my mac decided to update itself, and since doing that update it downloaded an update to Xcode so I am confident that one of those updates is the culprit...(leaning towards Xcode)
Xcode Version 11.4.1 (11E503a)
Mac OS Version Catalina 10.15.4
Windows IDE Version 2.2.5.481
Runtime Version 2.2.5.378
Trying to build with VM
So I created a blank project to see what would happen. It builds fine to windows and android but on trying to build for ios I get a build error and this is in the output.
Near the end it says something about unexpected filename, and I think this where I am getting stuck. I was going to submit a bug, but wanted to ask here first if anyone has run into this, or does it look like I am missing something.
So I have a project that I have been working on for a bit, and today I keep getting build errors when I tried to run it.
I am pretty sure I know what the issue is...last night my mac decided to update itself, and since doing that update it downloaded an update to Xcode so I am confident that one of those updates is the culprit...(leaning towards Xcode)
Xcode Version 11.4.1 (11E503a)
Mac OS Version Catalina 10.15.4
Windows IDE Version 2.2.5.481
Runtime Version 2.2.5.378
Trying to build with VM
So I created a blank project to see what would happen. It builds fine to windows and android but on trying to build for ios I get a build error and this is in the output.
Near the end it says something about unexpected filename, and I think this where I am getting stuck. I was going to submit a bug, but wanted to ask here first if anyone has run into this, or does it look like I am missing something.
Code:
"cmd" /c subst Z: "C:\Users\Steven\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE"
elapsed time 00:00:00.0399605s for command "cmd" /c subst Z: "C:\Users\Steven\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE" started at 04/18/2020 16:25:30
"cmd" /c subst Y: "C:\Users\Steven\AppData\Local\GameMakerStudio2\GMS2TEMP"
elapsed time 00:00:00.0385574s for command "cmd" /c subst Y: "C:\Users\Steven\AppData\Local\GameMakerStudio2\GMS2TEMP" started at 04/18/2020 16:25:30
"cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378"
elapsed time 00:00:00.0369674s for command "cmd" /c subst X: "C:\ProgramData\GameMakerStudio2\Cache\runtimes\runtime-2.2.5.378" started at 04/18/2020 16:25:30
Saving project to: C:\Users\Steven\Documents\GameMakerStudio2\IOS_TEST\IOS_TEST.yyp
"C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=8 -options="C:\Users\Steven\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Run
Loaded Macros from C:\Users\Steven\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\IOS_TEST_B2166FDA\macros.json
Options: X:/bin\platform_setting_defaults.json
Options: C:\Users\Steven\AppData\Roaming/GameMakerStudio2\sgxdevelopment_1497\local_settings.json
Options: C:\Users\Steven\AppData\Roaming\GameMakerStudio2\Cache\GMS2CACHE\IOS_TEST_B2166FDA\targetoptions.json
X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="IOS_TEST" /td="Y:/" /cd="Z:/IOS_TEST_B2166FDA" /zpuf="C:\Users\Steven\AppData\Roaming/GameMakerStudio2\sgxdevelopment_1497" /m=ios /tgt=4 /studio /nodnd /cfg="default" /v /hprt=51269 /o="Y:/IOS_TEST_7E629BBC_VM" /sh=True /optionsini="Y:/IOS_TEST_7E629BBC_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\Steven\Documents\GameMakerStudio2\IOS_TEST\IOS_TEST.yyp" /preprocess="Z:/IOS_TEST_B2166FDA"
Reading project file....C:\Users\Steven\Documents\GameMakerStudio2\IOS_TEST
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\Steven\Documents\GameMakerStudio2\IOS_TEST\options\main\inherited\options_main.inherited.yy'
finished.
X://bin/GMAssetCompiler.exe DONE (0)
Release build
mkdir -p ~/.ssh
cat ~/.ssh/authorized_keys
pwd
Options: Z:/IOS_TEST_B2166FDA\ExtensionOptions.json
PlatformOptions
Options: Z:/IOS_TEST_B2166FDA\PlatformOptions.json
RunCommandOnMac echo ~
echo ~
X://bin/GMAssetCompiler.exe /c /zpex /iv=0 /rv=0 /bv=0 /j=8 /gn="IOS_TEST" /td="Y:/" /cd="Z:/IOS_TEST_B2166FDA" /zpuf="C:\Users\Steven\AppData\Roaming/GameMakerStudio2\sgxdevelopment_1497" /m=ios /tgt=4 /studio /nodnd /cfg="default" /v /hprt=51269 /o="Y:/IOS_TEST_7E629BBC_VM" /sh=True /optionsini="Y:/IOS_TEST_7E629BBC_VM\options.ini" /cvm /baseproject="X:/BaseProject\BaseProject.yyp" "C:\Users\Steven\Documents\GameMakerStudio2\IOS_TEST\IOS_TEST.yyp" /MacHomeDir="/Users/steven" /llvmSource="X:/" /optionsini="Y:/IOS_TEST_7E629BBC_VM\options.ini" /bt=run /rt=vm
Reading project file....C:\Users\Steven\Documents\GameMakerStudio2\IOS_TEST
Reading project file....X:\BaseProject
Reading config delta 'C:\Users\Steven\Documents\GameMakerStudio2\IOS_TEST\options\main\inherited\options_main.inherited.yy'
finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
finished.
collapsing enums.
Final Compile...finished.
Saving IFF file... Y:/IOS_TEST_7E629BBC_VM\IOS_TEST.zip
Writing Chunk... GEN8
option_game_speed=60
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... EMBI
Writing Chunk... TPAGE
Writing Chunk... TGIN
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Setting up core libraries.. DONE. Base app delegate: iPad_RunnerAppDelegate
Final application delegate class: iPad_RunnerAppDelegate
Stats : GMA : Elapsed=736.9852
Stats : GMA : sp=0,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=0,ro=1,da=0,ex=0,ma=2,fm=0x0
X://bin/GMAssetCompiler.exe DONE (0)
Successfully extracted game.yydebug
SendAndRunXCode
RunCommandOnMac xcode-select -p | sed 's/.app.*/.app/'
xcode-select -p | sed 's/.app.*/.app/'
_dir is Y:/IOS_TEST_7E629BBC_VM\IOS_TEST
output_dir is/Users/steven/GameMakerStudio2/iOS/GMS2IOS/IOS_TEST
RunCommandOnMac mkdir -p /Users/steven/GameMakerStudio2/iOS/GMS2IOS/IOS_TEST
mkdir -p /Users/steven/GameMakerStudio2/iOS/GMS2IOS/IOS_TEST
RunCommandOnMac mkdir -p /Users/steven/GameMakerStudio2/iOS/GMS2IOS/IOS_TEST/IOS_TESTFromPC
mkdir -p /Users/steven/GameMakerStudio2/iOS/GMS2IOS/IOS_TEST/IOS_TESTFromPC
RunCommandOnMac mkdir -p /Users/steven/GameMakerStudio2/iOS/GMS2IOS/IOS_TEST/IOS_TESTFromPC/IOS_TEST
mkdir -p /Users/steven/GameMakerStudio2/iOS/GMS2IOS/IOS_TEST/IOS_TESTFromPC/IOS_TEST
RunCommandOnMac rm -rf /Users/steven/GameMakerStudio2/iOS/GMS2IOS/IOS_TEST/IOS_TEST.app
rm -rf /Users/steven/GameMakerStudio2/iOS/GMS2IOS/IOS_TEST/IOS_TEST.app
pscp Y:/IOS_TEST_7E629BBC_VM\IOS_TEST/ /Users/steven/GameMakerStudio2/iOS/GMS2IOS/IOS_TEST/IOS_TESTFromPC/
Renci.SshNet.Common.ScpException: scp: error: unexpected filename:
at Renci.SshNet.ScpClient.CheckReturnCode(Stream input)
at Renci.SshNet.ScpClient.Upload(DirectoryInfo directoryInfo, String path)
at ..(String , String , Boolean )
at ..(String , String , String )
at ..(String , String , String , Boolean , String , String , String , String , Boolean , String , YYDictionary`2 , String , String )
at Igor.iOSBuilder.Run()
Igor complete.
elapsed time 00:00:11.9515046s for command "C:\ProgramData/GameMakerStudio2/Cache/runtimes\runtime-2.2.5.378/bin/Igor.exe" -j=8 -options="C:\Users\Steven\AppData\Local\GameMakerStudio2\GMS2TEMP\build.bff" -v -- iOS Run started at 04/18/2020 16:25:30
"cmd" /c subst Z: /d
elapsed time 00:00:00.0611556s for command "cmd" /c subst Z: /d started at 04/18/2020 16:25:42
"cmd" /c subst Y: /d
elapsed time 00:00:00.0389606s for command "cmd" /c subst Y: /d started at 04/18/2020 16:25:43
"cmd" /c subst X: /d
elapsed time 00:00:00.0389585s for command "cmd" /c subst X: /d started at 04/18/2020 16:25:43
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.