Question - IDE Cannot build project using YYC on Mac IDE

Discussion in 'GameMaker Studio 2 Community Tech Support' started by tastypavlova, Oct 28, 2019.

  1. tastypavlova

    tastypavlova Member

    Joined:
    Jan 14, 2019
    Posts:
    7
    EDIT: I have added the whole output log below.

    Hi,

    I'm currently using the mac IDE on both a macbook pro and imac and have the same problem on both machines when trying to build the project using YYC. The VM build works with no problems. I've looked around for a fix and tried a few things mentioned on other posts such as reinstall xcode, and checking I have the latest mono framework but none of those helped. I am currently on osx Catalina on both machines.

    Console output is:

    Code:
    Saving project to: /Users/rhyskillick/GameMakerStudio2/test project/test project.yyp
    "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono"  /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/bin/Igor.exe -j=8 -options="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run
    
    Loaded Macros from /Users/rhyskillick/.config/GameMakerStudio2/Cache/GMS2CACHE/test_proje_9C815C3B_36DBAC3E/macros.json
    Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/bin/platform_setting_defaults.json
    Options: /Users/rhyskillick/.config/GameMakerStudio2/killickrhys_436455/local_settings.json
    Options: /Users/rhyskillick/.config/GameMakerStudio2/Cache/GMS2CACHE/test_proje_9C815C3B_36DBAC3E/targetoptions.json
    /Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="test project" /td="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/rhyskillick/.config/GameMakerStudio2/Cache/GMS2CACHE/test_proje_9C815C3B_36DBAC3E" /zpuf="/Users/rhyskillick/.config/GameMakerStudio2/killickrhys_436455" /m=llvm-mac /tgt=2 /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/yyc/"  /nodnd /cfg="default" /o="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC" /sh=True /optionsini="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC/options.ini" /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/BaseProject/BaseProject.yyp" "/Users/rhyskillick/GameMakerStudio2/test project/test project.yyp" /preprocess="/Users/rhyskillick/.con
    fig/GameMakerStudio2/Cache/GMS2CACHE/test_proje_9C815C3B_36DBAC3E"
    Reading project file..../Users/rhyskillick/GameMakerStudio2/test project
    Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/BaseProject
    Reading config delta '/Users/rhyskillick/GameMakerStudio2/test project/options/main/inherited/options_main.inherited.yy'
    finished.
    
    
    /Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
    Release build
    Options: /Users/rhyskillick/.config/GameMakerStudio2/Cache/GMS2CACHE/test_proje_9C815C3B_36DBAC3E/PlatformOptions.json
    homedir : /Users/rhyskillick
    remote_install_path : /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project
    Options: /Users/rhyskillick/.config/GameMakerStudio2/Cache/GMS2CACHE/test_proje_9C815C3B_36DBAC3E/ExtensionOptions.json
    PlatformOptions
    [Compile] Run asset compiler
    /Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="test project" /td="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/rhyskillick/.config/GameMakerStudio2/Cache/GMS2CACHE/test_proje_9C815C3B_36DBAC3E" /zpuf="/Users/rhyskillick/.config/GameMakerStudio2/killickrhys_436455" /m=llvm-mac /tgt=2 /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/yyc/"  /nodnd /cfg="default" /o="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC" /sh=True /optionsini="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC/options.ini" /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/BaseProject/BaseProject.yyp" "/Users/rhyskillick/GameMakerStudio2/test project/test project.yyp" /optionsini="/var/folders/q7/8zwp3wk
    x6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC/options.ini"  /bt=run /rt=yyc
    Reading project file..../Users/rhyskillick/GameMakerStudio2/test project
    Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/BaseProject
    Reading config delta '/Users/rhyskillick/GameMakerStudio2/test project/options/main/inherited/options_main.inherited.yy'
    finished.
    Compile Constants...finished.
    Remove DnD...finished.
    Compile Scripts...finished.
    Compile Objects...finished.
    Compile Timelines...finished.
    Compile Triggers...finished.
    Compile Rooms...finished.
    Compile Extensions...finished.
    Global scripts...finished.
    finished.
    collapsing enums.
    Final Compile...finished.
    Writing Chunk... GEN8
    option_game_speed=60
    Writing Chunk... OPTN
    Writing Chunk... LANG
    Writing Chunk... EXTN
    Writing Chunk... SOND
    Writing Chunk... AGRP
    Writing Chunk... SPRT
    Writing Chunk... BGND
    Writing Chunk... PATH
    Writing Chunk... SCPT
    Writing Chunk... GLOB
    Writing Chunk... SHDR
    Writing Chunk... FONT
    Writing Chunk... TMLN
    Writing Chunk... OBJT
    Writing Chunk... ROOM
    Writing Chunk... DAFL
    Writing Chunk... EMBI
    Writing Chunk... TPAGE
    Writing Chunk... TGIN
    Writing Chunk... STRG
    Writing Chunk... TXTR
    Writing Chunk... AUDO
    saving file /var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC/test project.ios
    Stats : GMA : Elapsed=279.475
    Stats : GMA : sp=0,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=0,ro=1,da=0,ex=0,ma=2,fm=0x0
    
    
    /Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
    nname: /var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC/test project.zip
    destname: /var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC/GameAssetsMac.zip
    /bin/bash -c "cd ~ && mkdir -p /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_project/"
    
    
    /bin/bash DONE (0)
    /bin/bash -c "cd ~ && mkdir -p /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_projectFromPC"
    
    
    /bin/bash DONE (0)
    rsync -ap "/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC/test_project/" "/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_projectFromPC/"
    
    
    rsync DONE (0)
    cp  "/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/YYC/Mac/bin/iconcreate.sh" "/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/iconcreate.sh"
    
    
    cp DONE (0)
    cp  "/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/BaseProject/options/mac/icons/1024.png" "/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png"
    
    
    cp DONE (0)
    /bin/bash -c "cd ~ && chmod +x /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/iconcreate.sh"
    
    
    /bin/bash DONE (0)
    /bin/bash -c "cd ~ && /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/iconcreate.sh /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_projectFromPC/test_project/Supporting\ Files/icon.icns"
    + dirOutput=IconSet.iconset
    + rm -rf IconSet.iconset
    + mkdir -p IconSet.iconset
    + sips -z 16 16 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_16x16.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_16x16.png
    + sips -z 32 32 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_16x16@2x.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_16x16@2x.png
    + sips -z 32 32 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_32x32.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_32x32.png
    + sips -z 64 64 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_32x32@2x.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_32x32@2x.png
    + sips -z 128 128 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_128x128.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_128x128.png
    + sips -z 256 256 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_128x128@2x.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_128x128@2x.png
    + sips -z 256 256 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_256x256.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_256x256.png
    + sips -z 512 512 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_256x256@2x.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_256x256@2x.png
    + sips -z 512 512 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_512x512.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_512x512.png
    + sips -z 1024 1024 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_512x512@2x.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_512x512@2x.png
    + iconutil -c icns IconSet.iconset -o '/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_projectFromPC/test_project/Supporting Files/icon.icns'
    + rm -R IconSet.iconset
    
    
    /bin/bash DONE (0)
    /bin/bash -c "cd ~ && rsync -c -r /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_projectFromPC/ /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_project"
    
    
    /bin/bash DONE (0)
    /bin/bash -c "cd ~ && rm -rf /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_project.app"
    
    
    /bin/bash DONE (0)
    /bin/bash -c "cd ~ && cd /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_project; xcodebuild -xcconfig "/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_project/__yy_certificate.xcconfg" ARCHS="x86_64" VALID_ARCHS="x86_64" clean build;"
    /bin/bash -c "cd ~ && echo Starting... >/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/debug.log"
    
    
    /bin/bash DONE (0)
    /bin/bash -c "cd ~ && open -n -a /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_project.app --args -debugoutput \"/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/debug.log\" -output \"/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/debug.log\""
    FSPathMakeRef(/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_project.app) failed with error -43.
    
    
    /bin/bash exited with non-zero status (1)
    elapsed time 00:00:02.6702820s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/bin/Igor.exe -j=8 -options="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run started at 10/28/2019 22:41:58
    FAILED: Run Program Complete
    
     
    Last edited: Nov 20, 2019
  2. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    4,927
    Always post the whole log from the failed build to allow people to see what might be causing the issue.

    If you can put the output into code tags (and spoiler tags if it's especially long) that would be even better.
     
    Last edited: Oct 28, 2019
  3. tastypavlova

    tastypavlova Member

    Joined:
    Jan 14, 2019
    Posts:
    7
    Here's the whole output:

    Code:
    Saving project to: /Users/rhyskillick/GameMakerStudio2/test project/test project.yyp
    "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono"  /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/bin/Igor.exe -j=8 -options="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run
    
    Loaded Macros from /Users/rhyskillick/.config/GameMakerStudio2/Cache/GMS2CACHE/test_proje_9C815C3B_36DBAC3E/macros.json
    Options: /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/bin/platform_setting_defaults.json
    Options: /Users/rhyskillick/.config/GameMakerStudio2/killickrhys_436455/local_settings.json
    Options: /Users/rhyskillick/.config/GameMakerStudio2/Cache/GMS2CACHE/test_proje_9C815C3B_36DBAC3E/targetoptions.json
    /Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="test project" /td="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/rhyskillick/.config/GameMakerStudio2/Cache/GMS2CACHE/test_proje_9C815C3B_36DBAC3E" /zpuf="/Users/rhyskillick/.config/GameMakerStudio2/killickrhys_436455" /m=llvm-mac /tgt=2 /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/yyc/"  /nodnd /cfg="default" /o="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC" /sh=True /optionsini="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC/options.ini" /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/BaseProject/BaseProject.yyp" "/Users/rhyskillick/GameMakerStudio2/test project/test project.yyp" /preprocess="/Users/rhyskillick/.con
    fig/GameMakerStudio2/Cache/GMS2CACHE/test_proje_9C815C3B_36DBAC3E"
    Reading project file..../Users/rhyskillick/GameMakerStudio2/test project
    Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/BaseProject
    Reading config delta '/Users/rhyskillick/GameMakerStudio2/test project/options/main/inherited/options_main.inherited.yy'
    finished.
    
    
    /Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
    Release build
    Options: /Users/rhyskillick/.config/GameMakerStudio2/Cache/GMS2CACHE/test_proje_9C815C3B_36DBAC3E/PlatformOptions.json
    homedir : /Users/rhyskillick
    remote_install_path : /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project
    Options: /Users/rhyskillick/.config/GameMakerStudio2/Cache/GMS2CACHE/test_proje_9C815C3B_36DBAC3E/ExtensionOptions.json
    PlatformOptions
    [Compile] Run asset compiler
    /Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/bin/GMAssetCompiler.exe  /c /zpex /iv=0 /rv=0 /bv=0 /j=8  /gn="test project" /td="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP" /cd="/Users/rhyskillick/.config/GameMakerStudio2/Cache/GMS2CACHE/test_proje_9C815C3B_36DBAC3E" /zpuf="/Users/rhyskillick/.config/GameMakerStudio2/killickrhys_436455" /m=llvm-mac /tgt=2 /llvmSource="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/yyc/"  /nodnd /cfg="default" /o="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC" /sh=True /optionsini="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC/options.ini" /baseproject="/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/BaseProject/BaseProject.yyp" "/Users/rhyskillick/GameMakerStudio2/test project/test project.yyp" /optionsini="/var/folders/q7/8zwp3wk
    x6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC/options.ini"  /bt=run /rt=yyc
    Reading project file..../Users/rhyskillick/GameMakerStudio2/test project
    Reading project file..../Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/BaseProject
    Reading config delta '/Users/rhyskillick/GameMakerStudio2/test project/options/main/inherited/options_main.inherited.yy'
    finished.
    Compile Constants...finished.
    Remove DnD...finished.
    Compile Scripts...finished.
    Compile Objects...finished.
    Compile Timelines...finished.
    Compile Triggers...finished.
    Compile Rooms...finished.
    Compile Extensions...finished.
    Global scripts...finished.
    finished.
    collapsing enums.
    Final Compile...finished.
    Writing Chunk... GEN8
    option_game_speed=60
    Writing Chunk... OPTN
    Writing Chunk... LANG
    Writing Chunk... EXTN
    Writing Chunk... SOND
    Writing Chunk... AGRP
    Writing Chunk... SPRT
    Writing Chunk... BGND
    Writing Chunk... PATH
    Writing Chunk... SCPT
    Writing Chunk... GLOB
    Writing Chunk... SHDR
    Writing Chunk... FONT
    Writing Chunk... TMLN
    Writing Chunk... OBJT
    Writing Chunk... ROOM
    Writing Chunk... DAFL
    Writing Chunk... EMBI
    Writing Chunk... TPAGE
    Writing Chunk... TGIN
    Writing Chunk... STRG
    Writing Chunk... TXTR
    Writing Chunk... AUDO
    saving file /var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC/test project.ios
    Stats : GMA : Elapsed=279.475
    Stats : GMA : sp=0,au=0,bk=0,pt=0,sc=0,sh=0,fo=0,tl=0,ob=0,ro=1,da=0,ex=0,ma=2,fm=0x0
    
    
    /Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
    nname: /var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC/test project.zip
    destname: /var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC/GameAssetsMac.zip
    /bin/bash -c "cd ~ && mkdir -p /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_project/"
    
    
    /bin/bash DONE (0)
    /bin/bash -c "cd ~ && mkdir -p /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_projectFromPC"
    
    
    /bin/bash DONE (0)
    rsync -ap "/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/test_project_207C978_YYC/test_project/" "/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_projectFromPC/"
    
    
    rsync DONE (0)
    cp  "/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/YYC/Mac/bin/iconcreate.sh" "/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/iconcreate.sh"
    
    
    cp DONE (0)
    cp  "/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/BaseProject/options/mac/icons/1024.png" "/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png"
    
    
    cp DONE (0)
    /bin/bash -c "cd ~ && chmod +x /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/iconcreate.sh"
    
    
    /bin/bash DONE (0)
    /bin/bash -c "cd ~ && /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/iconcreate.sh /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_projectFromPC/test_project/Supporting\ Files/icon.icns"
    + dirOutput=IconSet.iconset
    + rm -rf IconSet.iconset
    + mkdir -p IconSet.iconset
    + sips -z 16 16 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_16x16.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_16x16.png
    + sips -z 32 32 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_16x16@2x.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_16x16@2x.png
    + sips -z 32 32 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_32x32.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_32x32.png
    + sips -z 64 64 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_32x32@2x.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_32x32@2x.png
    + sips -z 128 128 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_128x128.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_128x128.png
    + sips -z 256 256 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_128x128@2x.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_128x128@2x.png
    + sips -z 256 256 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_256x256.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_256x256.png
    + sips -z 512 512 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_256x256@2x.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_256x256@2x.png
    + sips -z 512 512 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_512x512.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_512x512.png
    + sips -z 1024 1024 /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png --out IconSet.iconset/icon_512x512@2x.png
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/icon512.png
      /Users/rhyskillick/IconSet.iconset/icon_512x512@2x.png
    + iconutil -c icns IconSet.iconset -o '/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_projectFromPC/test_project/Supporting Files/icon.icns'
    + rm -R IconSet.iconset
    
    
    /bin/bash DONE (0)
    /bin/bash -c "cd ~ && rsync -c -r /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_projectFromPC/ /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_project"
    
    
    /bin/bash DONE (0)
    /bin/bash -c "cd ~ && rm -rf /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_project.app"
    
    
    /bin/bash DONE (0)
    /bin/bash -c "cd ~ && cd /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_project; xcodebuild -xcconfig "/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_project/__yy_certificate.xcconfg" ARCHS="x86_64" VALID_ARCHS="x86_64" clean build;"
    /bin/bash -c "cd ~ && echo Starting... >/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/debug.log"
    
    
    /bin/bash DONE (0)
    /bin/bash -c "cd ~ && open -n -a /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_project.app --args -debugoutput \"/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/debug.log\" -output \"/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/debug.log\""
    FSPathMakeRef(/Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/test_project.app) failed with error -43.
    
    
    /bin/bash exited with non-zero status (1)
    elapsed time 00:00:02.6702820s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.4.372/bin/Igor.exe -j=8 -options="/var/folders/q7/8zwp3wkx6v74n65jd03kj7240000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- Mac Run started at 10/28/2019 22:41:58
    FAILED: Run Program Complete
    
     
  4. tastypavlova

    tastypavlova Member

    Joined:
    Jan 14, 2019
    Posts:
    7
    Sorry for the bump, I'm still having issues and still can't get it to work. I updated the OP with the complete log.
     
  5. chirpy

    chirpy Member

    Joined:
    Oct 6, 2016
    Posts:
    181
    One thing I found uncomfortable in the log is that some of the project folders are named "test project" while others are "test_project". I'd recommend changing whitespaces in folders to underlines.
    Other than that, the real log seems to go to:
    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/debug.log
    There should be more information about what is that error -43.

    Also, you may need to check that your both mac OS and xcode are up-to-date.
    ref:
    https://forum.yoyogames.com/index.php?threads/xcode-issue-failed-with-error-43.65186/
    https://help.yoyogames.com/hc/en-us/articles/227860547-GMS2-Required-SDKs
     
  6. tastypavlova

    tastypavlova Member

    Joined:
    Jan 14, 2019
    Posts:
    7
    Thanks for the reply :)

    I have tried installing mono framework already and xcode is on the latest version, same with the OS.

    When I check the debug log all it says is Starting... and nothing else in the file.
     
  7. tastypavlova

    tastypavlova Member

    Joined:
    Jan 14, 2019
    Posts:
    7
    I'm sorry for the bump again, I still haven't resolved this issue. I submitted a support ticket over a month ago and they still haven't responded, and I've been actively looking for a solution trawling through older posts to see if anyone else had the same problem as me but with no success.
     
  8. IndianaBones

    IndianaBones Member

    Joined:
    Jul 5, 2016
    Posts:
    2,352
    Once the build has completed, does Xcode open automatically?

    If not, go to your output folder:

    /Users/rhyskillick/GameMakerStudio2/Mac/GMS2MAC/test_project/

    And open the Xcode project manually from there.

    Then try building the app directly from Xcode.

    I've had some luck in the past doing it this way.
     
  9. tastypavlova

    tastypavlova Member

    Joined:
    Jan 14, 2019
    Posts:
    7
    I opened the xcode project manually and it appears to be an issue with the apple developer account. When I build the project it fails and gives me two error messages:

    No account for team "XXX". Add a new account in the Accounts preference pane or verify that your accounts have valid credentials.
    No signing certificate "Mac Development" found: No "Mac Development" signing certificate matching team ID "XXX" with a private key was found.

    I'll retry the setup process for the mac target (recheck accounts etc) and see how that goes. Do you need a valid developer account to build via VM as well or just YYC?
     
  10. tastypavlova

    tastypavlova Member

    Joined:
    Jan 14, 2019
    Posts:
    7
    Okay, I've double checked I set everything up properly (certificates, app developer account working properly, same team member ID) and can still only build using vm. As mentioned above, when I build directly through xcode it says there is no account and no signed mac development certificate, both of which I have.
     
  11. IndianaBones

    IndianaBones Member

    Joined:
    Jul 5, 2016
    Posts:
    2,352
  12. Ruimm

    Ruimm Member

    Joined:
    Nov 4, 2016
    Posts:
    130
    Hi, I'm having a similar issue... just made an empty project and when I try to build using YYC it fails.

    The log shows this message which I assume is the culprit:

    Undefined symbols for architecture x86_64:
    "___isPlatformVersionAtLeast", referenced from:
    UpdateIOSControllers() in libyoyo_yyc.a(IOSGamepad.o)
    ld: symbol(s) not found for architecture x86_64
    clang: error: linker command failed with exit code 1 (use -v to see invocation)

    ** BUILD FAILED **

    I'm using macOS 10.14.5 and GM IDE 2.2.4.474 and Runtime 2.2.4.374

    Any help?
     
  13. COWCAT

    COWCAT Member

    Joined:
    Jul 26, 2016
    Posts:
    68
    Hi,

    I have the exact same problem... Compiles fine with VM, not with YYC, same error as previously mentioned. I'm running Catalina with the latest GameMaker version/runner.
    The question is - are *some* people able to successfully export Mac builds with YYC?

    It sucks because YYC is heavily recommended by the Yoyo team themselves for notarization which will be required soon!

    EDIT : Also, did anyone have any luck with the script example for VM builds to notarize? https://help.yoyogames.com/hc/en-us/articles/360002425218-macOS-Notarizing-Your-Apps

    I'm using Bash (default Catalina version) but I get the error "--username: command not found" and my bash skills are limited so I have no idea what's wrong :/

    EDIT 2 : Never mind, it was actually bad copy/paste - I needed to remove the line jumps. After this I had other trouble - the password you need to indicate is NOT your Apple Store password but what's called an "application specific password" which you can generate on your Apple developer account... :rolleyes: And after this I had to sign all contracts on my account, even the "paid application" one... Now it's uploading. Hopefully this can help some of you!

    EDIT 3 : Looks like my app.zip has been notarized successfuly (I received an email saying so) However, the stapling step does not work and just cannot : "Stapler is incapable of working with ZIP archive files". So I'm guessing there's something wrong with the example script provided by Yoyo Games. I haven't found a way to staple a whole directory but apparently stapling is only for being able to launch the app while offline so... no big deal, I think. I doubt anyone would download my game while not being connected to the web :p

    STILL, I couldn't make the Mac export work with Yoyo Compiler. If anyone can help with that, this would be greatly appreciated!
     
    Last edited: Jan 2, 2020
  14. knightshaft

    knightshaft Member

    Joined:
    May 3, 2018
    Posts:
    44
    Did you ever find out what caused this? I am having the same issue
     
  15. COWCAT

    COWCAT Member

    Joined:
    Jul 26, 2016
    Posts:
    68
    Hi,

    Nope, as mentioned in my message right above I didn't find a solution either. (aside from not using the YYC compiler) Did anyone reach the Yoyo team about this?
     
  16. knightshaft

    knightshaft Member

    Joined:
    May 3, 2018
    Posts:
    44
    I find the issue a little odd as it says the issue is IOS GAMEPAD. Unless I'm missing something IOS is iPhones and iPads but I hve set the build to OS X!!!!
     
  17. COWCAT

    COWCAT Member

    Joined:
    Jul 26, 2016
    Posts:
    68
    Yup, that's definitely weird, which is why I believe the problem lies on how Yoyo Games handles the export.
     
  18. Ruimm

    Ruimm Member

    Joined:
    Nov 4, 2016
    Posts:
    130
    nop.... installed 2.2.5 but the issue remains...
     
  19. COWCAT

    COWCAT Member

    Joined:
    Jul 26, 2016
    Posts:
    68
    I suggest someone reports this to the YoyoGames team. I would do it but they require to submit our project, and mine is way too big.
    I couldn't reproduce the issue with an empty project, maybe it happens as soon as you use gamepad functions? (considering that seems to be the library causing the issue)
     
  20. knightshaft

    knightshaft Member

    Joined:
    May 3, 2018
    Posts:
    44
    What version of OS X and Xtools are you using?
     
  21. COWCAT

    COWCAT Member

    Joined:
    Jul 26, 2016
    Posts:
    68
    The latest ones, I updated my Mac yesterday.
     
  22. knightshaft

    knightshaft Member

    Joined:
    May 3, 2018
    Posts:
    44
    Bugger! I'm still on High Sierra (10.13) and Xtools 10.1 because I've got a 2011 MacBook that won't upgrade to Catalina (and I have software taht won't run on Catalina). I was hoping that I could pick up a 2014 Mac Mini just to do compiling. Looks like it might not solve my problem.
     
  23. knightshaft

    knightshaft Member

    Joined:
    May 3, 2018
    Posts:
    44
    I bought a used 2014 Mac Mini from Ebay for less than £200 compiled my game on 2nd attempt (1st run didn't have the correct 'team' id).
     
  24. COWCAT

    COWCAT Member

    Joined:
    Jul 26, 2016
    Posts:
    68
    That's weird. I also use a 2014 Mac Mini.
     
  25. gnysek

    gnysek Member

    Joined:
    Jun 20, 2016
    Posts:
    1,346
    And if you make a copy of it, and remove some parts, does it stil crash? Maybe try to minimize the issue by removing things, at some point it should start to work and then you will know what code cause this. This might be proper valid code, but there might be bug in parser, which hangs on a specific one. I sometimes narrowed issues while reporting to 1-2 objects and 20-30 lines of code, from 40-50 MBytes.
     
  26. COWCAT

    COWCAT Member

    Joined:
    Jul 26, 2016
    Posts:
    68
    Probably, that's what I intended to do before realizing I didn't really *need* to compile with YYC. I actually prefer to submit manual command lines (with the regular VM compiler) so I can automatize the notarization process.
    My game is a huge project so it wouldn't be so easy to do anyway. We'll see if one day I truly need to compile with YYC.
     
  27. knightshaft

    knightshaft Member

    Joined:
    May 3, 2018
    Posts:
    44
    For me, I can't even get YYC to compile a simple test program (One room with one object) with my regular Mac, though it will quite happily exports my full game to an Amazon Fire tablet.
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice