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Candy Crush Style World Map System

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Stuart Mander

Guest
Hi all,

I am making a side shooting game and I am stuck at how to code the world map. I have been having a very hard time finding any form of tutorial to get me started on what to do.

With the map I want in the same style as candy crush or pretty much an exact clone of that world map and level system.

So I am asking for help on what I can do to make the map system as all the tutorials I have found are a basic unlockable levels system where the levels are displayed as squares in a seperate room to the worlds I don't want that. I want something exactly the same as the game I referred to.

Any help would be great, I have attached a stock image from google on what I would like to replicate.

Also if I can get advice on a level complete thing that would send me back to the world map screen that would be great. Like a pop up with 3 stars or something.

Thanks
 

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TheouAegis

Member
Design your world map in the room, then create a giant path placing each node at each of the levels and then adjusting the bezier curves between nodes to match your path designs.
 
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Stuart Mander

Guest
Design your world map in the room, then create a giant path placing each node at each of the levels and then adjusting the bezier curves between nodes to match your path designs.
Okay, can I get more info on how I would go about doing that. I am still very new to game maker and coding
 
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Stuart Mander

Guest
Sorry but that doesn't really help or answer my question
 
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Catastrophe

Guest
I haven't used paths, but I assume the path editor is accessed by making a new path layer in the room editor (the same way you'd make other layers), and then creating a new path.

That said, I'm not sure what exactly you want help with since your original post was a bit vague, maybe because I haven't played candy crush. If you just want it so you click circular buttons that take you to rooms, that's easy and doesn't need a path.

Make a bunch of circular objects, give them a variable stating with room they lead to and on (non-global) mouse left press event just do a room_goto() to that variable holding the room identification.
 

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TheouAegis

Member
Oh right, Candy Crush doesn't have movement on the map, it's just buttons. lol

It does have a pinched perspective, though.
 
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