FigureOfLife
Member
I have read and watched a lot on this topic, rebuilt the map and navigation system twice, and just want to know if the following is possible. I have a large water and land map designed in GIMP and would like to use it as the full backdrop. The game has minimal objects at this level, so I'm hoping it isn't boggy. However, I want the player's boat to have proper collision with the land tiles and therefore have two real questions:
- Is there a clean way to import the entire map at once and still be able to navigate and use tile collision?
(I would guess that this would work if it was brought over as hundreds of tiles, but I think that would require an extremely manual process)
- How small do the tiles need to be for GMS2 to detect that collision point (or even better, is there a method that uses something like color detect to bypass that problem)? The tile collision systems I've mirrored so far seem to work well for certain tiles and not so great for others, likely depending on the jagged edges and so on.
- Is there a clean way to import the entire map at once and still be able to navigate and use tile collision?
(I would guess that this would work if it was brought over as hundreds of tiles, but I think that would require an extremely manual process)
- How small do the tiles need to be for GMS2 to detect that collision point (or even better, is there a method that uses something like color detect to bypass that problem)? The tile collision systems I've mirrored so far seem to work well for certain tiles and not so great for others, likely depending on the jagged edges and so on.