Android Can I pass my data via async events other than Async - Social?

gkri

Member
I learnt from docs that if I want to pass my data asynchronously from my android extension to my GML code I use this:

Java:
RunnerJNILib.CreateAsynEventWithDSMap(dsMapIndex, 70);
The number 70 seems to be a constant for passing data via the Async - Social event.
If I want to pass data to other async events, what numbers should I use? Not finding that info online, makes me suspecting that I can pass my data only via social, but I am asking here to confirm it.
 

gkri

Member
[SOLVED]
I managed to found most of the "magic numbers" that are triggering the asynchronous events.
GameMaker: Studio 2 asynchronous events cheat sheet:
Code:
Image Loaded - 60
HTTP - 62
In-App Purchase - 66
Cloud - 67
Steam - 69 
Social - 70
Push Notification - 71
Save/Load - 72
Audio Recording - 73
Audio Playback - 74
System - 75
net - not found yet...
 
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