Frykaeshi Master
Member
In another thread I've seen someone saying surfaces' depth is based on the order they are drawn, but I have a shader surface and it draws while application_surface_draw_enable is false, and being drawn before application surface, it's still shown above everything. (Application surface is manually drawn in Post Draw event while shadow surface is drawn in normal Draw.)
Once I tried to subtract from game surface to show the shadow surface beneath, but I couldn't create a shadow surface under the game so I'm now using shaders.
Thanks for any answers!
Once I tried to subtract from game surface to show the shadow surface beneath, but I couldn't create a shadow surface under the game so I'm now using shaders.
Thanks for any answers!
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