So, yeah, I guess this sounds like a question from a noob programmer. But in fact it is) My programming as well as game development experience is very short yet, so although I feel myself quite comfortbale with programming on GML I am still not sure can it hold some of my ideas: so in this case the interactive-story game. I know that probably anithing can be made on any engine, some people even tend to make 3d games on GMS but I don't want to be in such a situation.
So, here comes the question: Will it be possible to comfortably make a game, hugely depending on the non-linear plot, so thereafter depending on the player's decisions???
Maybe it will be better to try leaving the comfort zone and learn new programming languages and engines already?? (I will do it some time later anyway, the question is should I make another game on GMS or try something new straight after finishing the current GMS project?).
So, here comes the question: Will it be possible to comfortably make a game, hugely depending on the non-linear plot, so thereafter depending on the player's decisions???
Maybe it will be better to try leaving the comfort zone and learn new programming languages and engines already?? (I will do it some time later anyway, the question is should I make another game on GMS or try something new straight after finishing the current GMS project?).