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XirmiX
Guest
It seems like all it does is copy an ini file to then include it in the game editor (engine), and when including files, it can get a bit broken if you're including, say, an empty template file, as it points to the file you selected, and then creates a copy after saving and exiting, and in the case of having a template ini file in the datafiles folder, the template file is overriden with the new file name.
This wouldn't be so nasty to deal with if you could just straight off create ini files from within the engine without having to "include" anything. I can just include files from elsewhere and then have copies of them in the project datafiles folder, but what's the point of having two different files, just so I can have another one?
This wouldn't be so nasty to deal with if you could just straight off create ini files from within the engine without having to "include" anything. I can just include files from elsewhere and then have copies of them in the project datafiles folder, but what's the point of having two different files, just so I can have another one?