D
Den
Guest
I have never had any issues when setting sprites before but this time around I just can't get them to show when I want them. The issue is when I move, the player object never switches to the walk cycle and even though I have an if statement to check if i'm moving horizontally or not moving on the x axis it still wont change.
I have double checked that animations by activating them in the create event for the player object and they work fine but for some reason they don't in my players move state.
Here's the code:
I have double checked that animations by activating them in the create event for the player object and they work fine but for some reason they don't in my players move state.
Here's the code:
Code:
///scr_move_state()
//If we're in the air apply the gravity
if (!place_meeting(x, y+1, obj_solid)) {
vspd += grav;
//Set players jump sprite
sprite_index = spr_player_jump;
image_speed = 0;
image_index = (vspd > 0);
//Control the jump hight
if(jump_release_key && vspd < -6)
{
vspd = -1
}
} else{ //<< if we're on the ground
if(jump_key)
{
vspd += -16
//Set players ground sprites
if (hspd == 0)
{
sprite_index = spr_player_idle;
}else { //if we are moving
sprite_index = spr_player_walk;
image_speed = .6;
}
}
}
//Move left and right
if (right_key || left_key) {
hspd += right_key - left_key
//Set the hspd's dir
hspd_dir = right_key - left_key;
//Limit the players speed
if(hspd > spd) hspd = spd;
if(hspd < -spd) hspd = -spd;
}else {//<< if we're not touching the R & L keys
if (!right_key && !left_key) {
hspd = 0;
}
}
collision_moving_scr(obj_solid);