2d_warrior
Member
What are the advantages of creating a camera instead of simply finding what camera the view is using then modifying it's size or position or other properties? What could I do with the 1st method, but not the 2nd method?
What does creating a new camera like this allow...
Create Event:
view_camera[0] = camera_create_view
(0, 0, _w / 2, _h, 0, obj_player_1, -1, -1, _w, _h)
Step Event:
var cam = view_camera[0]
camera_set_view_pos(cam,camera_get_view_x(cam),camera_get_view_y(cam))
That only modifying the default views like this does not?
Create Event:
view = view_get_camera(i)
view_w = 640
view_h = 360
view_x=400
view_y=200
camera_set_view_size
(view, view_w,view_h)
Step Event:
camera_set_view_pos
(view,view_x, view_y)
What does creating a new camera like this allow...
Create Event:
view_camera[0] = camera_create_view
(0, 0, _w / 2, _h, 0, obj_player_1, -1, -1, _w, _h)
Step Event:
var cam = view_camera[0]
camera_set_view_pos(cam,camera_get_view_x(cam),camera_get_view_y(cam))
That only modifying the default views like this does not?
Create Event:
view = view_get_camera(i)
view_w = 640
view_h = 360
view_x=400
view_y=200
camera_set_view_size
(view, view_w,view_h)
Step Event:
camera_set_view_pos
(view,view_x, view_y)