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GMS 2 Camera Modes

Discussion in 'Programming' started by MuddyMuddy, Nov 9, 2019 at 12:28 PM.

  1. MuddyMuddy

    MuddyMuddy Member

    Mar 2, 2017
    Regarding the 'Follow Object' and 'Peak Out' modes from FreindlyCosmonaught's video.

    Does anyone know how I can combine these two modes? So the the camera follows the player, unless the mouse is at the edges of the screen, where it would peak out a bit, then Lerp back to the player when not at the edge?

    So far I am using the regular Peak Out mode, but want to extend when it peaks out.

    cx = lerp(o_char.x,mouse_x,0.4) - (view_w/2);
    cy = lerp(o_char.y,mouse_y,0.4) - (view_h/2);

    EDIT: So I have managed to do it like so:
    if !point_in_rectangle(mouse_x,mouse_y,cx+(view_w*0.05),cy+(view_h*0.05),cx+(view_w*0.95),cy+(view_h*0.95)){near = 0;}else{near = 1;}
    if near = 0{
    if temp != 0.4{temp+=0.02;}  
    cx = lerp(o_char.x,mouse_x,temp) - (view_w/2);
    cy = lerp(o_char.y,mouse_y,temp) - (view_h/2);
    if near = 1{
    temp = 0;
    cx = o_char.x - (view_w/2);
    cy = o_char.y - (view_h/2);

    Does anyone know how I can Lerp back to the player after 'near = 1'? i.e. this part (atm it snaps back):

    if near = 1{
    temp = 0;
    cx = o_char.x - (view_w/2);
    cy = o_char.y - (view_h/2);
    Last edited: Nov 9, 2019 at 1:22 PM

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