Stonesword games
Member
So basically I'm making a virtual version of a turn based table top game I play. I made visual representations of the movement rulers in the game ( forward, bank slight right or left, hard turn right or left). My question is how do I calculate the rotation of the sprite as well as the radius of the turn to match where the sprite should be at the end of its movement? Example: The movement for the unit I choose is: Bank slight right at 1 speed(diagonal movement) how would I calculate the turn of its radius to match the stencil but also to rotation of the sprite?
p.s the turn system is built on a 2 state machines, one controlling the phases of the round and the other controlling the stages of the combat phase. Also I have Variable fail safe switchboards to trigger the state machines and also turn other variables off as others turn on( if (aa = true {bb = false; cc = false; ext.})
p.s the turn system is built on a 2 state machines, one controlling the phases of the round and the other controlling the stages of the combat phase. Also I have Variable fail safe switchboards to trigger the state machines and also turn other variables off as others turn on( if (aa = true {bb = false; cc = false; ext.})