Hello, i was wondering about : What would be the equivalent expression of:
And this expression:
Well, just now i'm not working with shaders... so i really mean the equivalent of this expresion in GML (I mean, like lists and repeat statements)...
Thanks
Code:
std::unordered_set<glm::ivec3> vector
for (const auto pos : vector){
}
Code:
std::unordered_set<glm::ivec3> vector
for (const auto &pos : vector){
}
Thanks