Joe Ellis
Member
Hi, I'm currently working on a project to do with replacing some of the d3d rendering functions, such as vertex_submit, using shaders, and external texture management through a dll
If anyone wants to help it would be much appreciated, I can even pay you (around £200) to complete what I've already got, and will share the full source code with you
So far I can render 1 piece of geometry through a dll, with 1 texture, but I need to be able to render as many as I want, I dont have much experience in C++ thats why I need some help
so far I only have Pos_3d and Tex_coord as the attributes and I need to be able to render with other FVF formats, such as Colors and Normals
And also make my functions compatible with using shaders
ps. using directx9 sdk
Things I have so far in the dll:
External texture loader which loads a texture from file
Functions:
d3dx_create_vertex_buffer
d3dx_set_anisotropy
d3dx_texture_load
d3dx_texture_set
d3dx_draw()
With these functions you can only make 1 vertex buffer and 1 texture at a time and I need help coding it so you can assign any buffer or texture to any GM variable/pointer and then use d3dx_draw(vbuff,tex)
If you cant do everything, any advice or help will be appreciated!
If anyone wants to help it would be much appreciated, I can even pay you (around £200) to complete what I've already got, and will share the full source code with you
So far I can render 1 piece of geometry through a dll, with 1 texture, but I need to be able to render as many as I want, I dont have much experience in C++ thats why I need some help
so far I only have Pos_3d and Tex_coord as the attributes and I need to be able to render with other FVF formats, such as Colors and Normals
And also make my functions compatible with using shaders
ps. using directx9 sdk
Things I have so far in the dll:
External texture loader which loads a texture from file
Functions:
d3dx_create_vertex_buffer
d3dx_set_anisotropy
d3dx_texture_load
d3dx_texture_set
d3dx_draw()
With these functions you can only make 1 vertex buffer and 1 texture at a time and I need help coding it so you can assign any buffer or texture to any GM variable/pointer and then use d3dx_draw(vbuff,tex)
If you cant do everything, any advice or help will be appreciated!
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