im making some test attacks, one of them is this:
alarm 0:
and the result was exactly what i want, if you are on ground, but on air is other story:
it looks like this, but the photoshoped box in the right its how its supposed to look, am i asking to much?
alarm 0:
Code:
var bull;
for(bull = 200; bull != -300; bull -= 100){
with instance_create(x,y,obj_bullet){
direction = point_direction(x,y,obj_playerparent.x,obj_playerparent.y + bull);
}
}
it looks like this, but the photoshoped box in the right its how its supposed to look, am i asking to much?