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Legacy GM Bullet Collisions

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NthingSinistr

Guest
Hello! I'm basically having trouble figuring out an efficient system for bullet collisions, which is a big deal in a bullet hell. The problem is that with so many bullet types that all have to collide with every surface and every one of hundreds of types of monsters, how do I avoid as many "Add Event: Collision" codes as possible and still have a fast, functioning game? Any and all suggestions are much appreciated.
 

RangerX

Member
Every object that can kill your bullets could have a common parent object and its that parent object you would check in order to know if the bullet should get destroyed.
 
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NthingSinistr

Guest
Every object that can kill your bullets could have a common parent object and its that parent object you would check in order to know if the bullet should get destroyed.
Thanks! I'll try that method soon.
 
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