H
Harper
Guest
So I've been converting my game over so that it works with physics enabled, and I've my bullets working mostly properly but I'm not sure how to do overlapping collisions with Physics enabled. I'm thinking maybe each bullet could have collision_circle() with a very small radius, but I'm not sure if that's the right way to go about this.
TLDR; How do I check for bullet collisions with physics enabled?
Thanks!
TLDR; How do I check for bullet collisions with physics enabled?
Thanks!