I
Ian
Guest
So not really interested in movement but the accuracy of image angle dependent on its pos/speed of a physics object.
Simple throwable object made with bounce/friction logic('grenade')
Physics 'grenade' (no code, just physics w/ collision enabled for test):
I like having the grenade being able to roll and was wondering if anybody had some input on the rolling logic without enabling physics or would I be better off using built in physics for objects that require this.
Simple throwable object made with bounce/friction logic('grenade')
Physics 'grenade' (no code, just physics w/ collision enabled for test):
I like having the grenade being able to roll and was wondering if anybody had some input on the rolling logic without enabling physics or would I be better off using built in physics for objects that require this.