Coded Games
Member
Has anyone been able to build to iOS 14 with GMS 2.2.5? I just updated Xcode and have not been able to get my game to build. Here are the errors in Xcode:
The main one being "invalid reuse after initialization failure". The GMS console does not have any noticeable error messages other than this:
Failing tests:
DecksOfDexterity Tests:
-[DecksOfDexterity_Tests testExample]
** TEST FAILED **
Testing started
Igor complete.
Any help would be appreciated. It would be a real shame if GMS 2.2 is no longer able to build for iOS. I also realize that it is probably extremely unlikely that GMS 2.2 will get any more updates for this now that 2.3 is out. It would be nice if it did though...
UPDATE: I just switched from build target iOS 8 to iOS 9 and now it works! Yay!
The main one being "invalid reuse after initialization failure". The GMS console does not have any noticeable error messages other than this:
Failing tests:
DecksOfDexterity Tests:
-[DecksOfDexterity_Tests testExample]
** TEST FAILED **
Testing started
Igor complete.
Any help would be appreciated. It would be a real shame if GMS 2.2 is no longer able to build for iOS. I also realize that it is probably extremely unlikely that GMS 2.2 will get any more updates for this now that 2.3 is out. It would be nice if it did though...
UPDATE: I just switched from build target iOS 8 to iOS 9 and now it works! Yay!