K
KetoGames
Guest
Hello! I am adding buildings into my zombie survival game. I've attached an image that displays the most of my problems:
In the first circle, zombies seem to clump up and get stuck on the buildings. Is there any good way to avoid this, preferably without pathfinding?
Also in the first, their arms stick through the walls. I was told that circular collision masks would be best since the objects can rotate freely without getting stuck on anything. Is there any way to avoid this, without making their collision masks huge?
In the other bubble, there is a body stuck under the building. Is there a way to push it away from the building while the death animation plays?
I can make more animations if needed, and I am decently proficient in programming. Any help would be wonderful. Thank you!
In the first circle, zombies seem to clump up and get stuck on the buildings. Is there any good way to avoid this, preferably without pathfinding?
Also in the first, their arms stick through the walls. I was told that circular collision masks would be best since the objects can rotate freely without getting stuck on anything. Is there any way to avoid this, without making their collision masks huge?
In the other bubble, there is a body stuck under the building. Is there a way to push it away from the building while the death animation plays?
I can make more animations if needed, and I am decently proficient in programming. Any help would be wonderful. Thank you!