Pineapple Lake
Member
Hi everyone,
When building a project for Mac OSX with YYC output I get the following warnings in Xcode and the compiler for almost every script that's used in my game:
/Users/blabla/gml_Object_blabla.gml.cpp:39:1: warning: unused variable '_yytmp_' [-Wunused-variable]
YY_STACKTRACE_FUNC_ENTRY( "gml_Object_blabla", 0 );
^
In file included from /Users/blabla/gml_Object_blabla.gml.cpp:1:
Blabla/YYGML.h:55:54: note: expanded from macro 'YY_STACKTRACE_FUNC_ENTRY'
#define YY_STACKTRACE_FUNC_ENTRY( _name, _line ) int _yytmp_; SYYStackTrace __stackFunc( _name, _line )
1 warning generated.
Luckily, this still results in a successful build and I'm able to play the game without issues.
However, I have a game with >7000 script files and because of these 7000+ warnings it takes several ages to build.
Has anyone encountered this issue before and can it be solved?
MacOS Mojave
Xcode 11.3
IDE v2.2.5.481
Runtime v2.2.5.378
When building a project for Mac OSX with YYC output I get the following warnings in Xcode and the compiler for almost every script that's used in my game:
/Users/blabla/gml_Object_blabla.gml.cpp:39:1: warning: unused variable '_yytmp_' [-Wunused-variable]
YY_STACKTRACE_FUNC_ENTRY( "gml_Object_blabla", 0 );
^
In file included from /Users/blabla/gml_Object_blabla.gml.cpp:1:
Blabla/YYGML.h:55:54: note: expanded from macro 'YY_STACKTRACE_FUNC_ENTRY'
#define YY_STACKTRACE_FUNC_ENTRY( _name, _line ) int _yytmp_; SYYStackTrace __stackFunc( _name, _line )
1 warning generated.
Luckily, this still results in a successful build and I'm able to play the game without issues.
However, I have a game with >7000 script files and because of these 7000+ warnings it takes several ages to build.
Has anyone encountered this issue before and can it be solved?
MacOS Mojave
Xcode 11.3
IDE v2.2.5.481
Runtime v2.2.5.378