• Hey Guest! Ever feel like entering a Game Jam, but the time limit is always too much pressure? We get it... You lead a hectic life and dedicating 3 whole days to make a game just doesn't work for you! So, why not enter the GMC SLOW JAM? Take your time! Kick back and make your game over 4 months! Interested? Then just click here!
  • Hello [name]! Thanks for joining the GMC. Before making any posts in the Tech Support forum, can we suggest you read the forum rules? These are simple guidelines that we ask you to follow so that you can get the best help possible for your issue.

HTML5 Build-Run Error

erayzesen

Member
Hi. I'm getting an error when I want to run my projects to html5 today. (Chrome) But I tried it Opera, my project is building and runing well. I can't understand, why isn't working on chrome today? It was working yesterday and I didn't change any runtime or version of gms2.

Output:
GML:
FAILED: Run Program Complete
For the details of why this build failed, please review the whole log above and also see your Compile Errors window.
End Of the Log file:
Code:
[05:27:22:892(437f)] starting /Library/Frameworks/Mono.framework/Versions/Current/Commands/mono /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/bin/Igor.exe -j=8 -options="/var/folders/sr/9vt2n_zd2cv4_z553v6xhnh80000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- HTML5 Run
[05:27:26:376(437f)] Suspend: Suspended = 1 for watcher '/Users/erayzesen/WORKS/GM Projects/Hardout/Hardout'
[05:27:34:161(437f)] elapsed time 00:00:11.2690060s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.5.378/bin/Igor.exe -j=8 -options="/var/folders/sr/9vt2n_zd2cv4_z553v6xhnh80000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- HTML5 Run started at 06/30/2020 05:27:22
 
Last edited:

erayzesen

Member
Ok, I'm getting error only when I select to target section of "Default". But I wasn't getting such an error before.
 
Top