I have tried testing my game on both an Android Emulator and an actual Android Phone, AVD used x86 architecture, my actual phone allowed for x64. It fails every time. I have also tried testing multiple projects so it isn't something in my game's code. I followed the setup for Android guide to the letter. This is in the output: * What went wrong: A problem occurred evaluating settings ''. > java.io.IOException: The filename, directory name, or volume label syntax is incorrect The guide says to just use Goog'es default setting/installation for Java, but could this be the problem, and how do I fix it? I can place the full output if needed but I figured it was unnecessary since it "identified" the issue.