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Discussion Buggy performance while running the project.

MontyDrake

Member
For some days, i've been testing the beta and getting used to the new workflow. Some features are sweet, and I'm terribly missing others (please, please please, PLEASE, some folding). But one thing I can't find why is happening is that sometimes, apprently by no specific reason, when I execute my project, it runs terribly slow and laggy, with low FPS. It doesn't look like a coding issue, as I don't always change code, but sometimes the performance still goes down, and others it runs smoothly. Also I wouldn't say it's related to how many layers I have in my room (just six rooms, six objects between two of this layers, and no tile layers), as it performed badly when the room had less objects and layers, and also runned nicely when adding some objects more.

I can't find the reason the performance goes down only some apprently random times.

I run the profiler on the debug mode and apparently RoomSpeedSync takes almost 98% of frame%

Is this normal? Anyone else has experienced this performance issues?
 
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R

renex

Guest
RoomSpeedSyng takes almost 98% of frame%
That just means the game is sleeping for 98% of the time. This is normal. Make sure your sleep margin isn't bigger than 1000 / gamespeed.

What's your video card? I've heard that there are DX11-compatible cards and DX11-"compliant" cards that run things badly.
 

MontyDrake

Member
That just means the game is sleeping for 98% of the time. This is normal. Make sure your sleep margin isn't bigger than 1000 / gamespeed.

What's your video card? I've heard that there are DX11-compatible cards and DX11-"compliant" cards that run things badly.
AMD Radeon R9 200, compatible with DX12.
 
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