Floria Garden
Member
Hello gamemaker experts!
Noob seeking some help here.
I've converted my project "Floria" from GMS 2.2 to GMS 2.3 and my game is practically destroyed now. I could go back to old version but first I'd like to see if there is a solution.
Game size as .aab is currently at 176MB in the 2.3 version (trying to get it down to 150MB ). Same project in 2.2..version is 45MB bigger ( no clue why).
I have total 738 objects in the old 2.2 version. When I converted it to 2.3.1 it looks like now I have 739 objects. It is not seen in the resource tree but it is shows up as "_YYinternalObject_739" when I draw_text object_get_name(739). What it does to my game is throwing everything out of order and other objects show up instead of what should be there. ( So, instead of creating object_index 137, now it creates object_index 138). The game is already published and it will shift a lot of objects that the users have saved so far. I use Json method to save.
Also, if i try to add completely new objects they are now indexed at random. At first, they were object_index 0, 1, 2 and so on, now its just random numbers like 530, 633, etc. It also completely throws the whole game off.
I would like to see if there is a way to get rid of mysterious object 739 so the old users are not affected.
Thank you guys!
Noob seeking some help here.
I've converted my project "Floria" from GMS 2.2 to GMS 2.3 and my game is practically destroyed now. I could go back to old version but first I'd like to see if there is a solution.
Game size as .aab is currently at 176MB in the 2.3 version (trying to get it down to 150MB ). Same project in 2.2..version is 45MB bigger ( no clue why).
I have total 738 objects in the old 2.2 version. When I converted it to 2.3.1 it looks like now I have 739 objects. It is not seen in the resource tree but it is shows up as "_YYinternalObject_739" when I draw_text object_get_name(739). What it does to my game is throwing everything out of order and other objects show up instead of what should be there. ( So, instead of creating object_index 137, now it creates object_index 138). The game is already published and it will shift a lot of objects that the users have saved so far. I use Json method to save.
Also, if i try to add completely new objects they are now indexed at random. At first, they were object_index 0, 1, 2 and so on, now its just random numbers like 530, 633, etc. It also completely throws the whole game off.
I would like to see if there is a way to get rid of mysterious object 739 so the old users are not affected.
Thank you guys!