D
Deleted member 16767
Guest
I have surface layers in my painting app. If I use buffer_grow, it only loads the last layer that was drawn on. And if I use buffer_seek_start it loads the first layer that was drawn on. But I want to load every single layer that has been drawn on.
Here's the code. What do I do?
Here's the code. What do I do?
GML:
var pos = buffer_seek(buffersurf, buffer_grow, 0);
buffer_load_ext(buffersurf,fileload,pos)
if surface_exists(global.final_surf)
{
buffer_set_surface(buffersurf,global.final_surf,0)
}