Xer0botXer0
Senpai
Hi guys,
so im wondering what happens when the client requests data from the server, then the server sends it, so in the client networking event the client uses buffer_read to get the information right.
so what if I do an if statement or a case statement, where the one case says okay read the data, and the other case says ignore it. or I read some of the data and leave the rest, will this cause issues ? what happens to that unread data ?
Im receiving player property information, but I only want to save that data if it doesnt already exist.
so im wondering what happens when the client requests data from the server, then the server sends it, so in the client networking event the client uses buffer_read to get the information right.
so what if I do an if statement or a case statement, where the one case says okay read the data, and the other case says ignore it. or I read some of the data and leave the rest, will this cause issues ? what happens to that unread data ?
Im receiving player property information, but I only want to save that data if it doesnt already exist.