Windows buffer_network error in 2.2.1

Discussion in 'GameMaker Studio 2 Community Tech Support' started by ClassyGoat, Dec 5, 2018 at 5:57 PM.

  1. ClassyGoat

    ClassyGoat Member

    Joined:
    Jun 21, 2016
    Posts:
    7
    I just updated GMS2 to version: 2.2.1.375 with runtime 2.2.1.287

    And when trying to run my project, I get this error:

    The object it's referring to is just the first object in the list and does not make any calls to the variable or script listed. I think those are built-in scripts and variables. Maybe legacy stuff that shouldn't still be there?

    I am using the GMLive extension: https://yellowafterlife.itch.io/gamemaker-live
    And I'm thinking that maybe that extension just needs to be updated.

    Please help, what can I do to get my game to run again? Thank you.
     
  2. blackhole404

    blackhole404 Member

    Joined:
    Nov 29, 2016
    Posts:
    1
    same problem here
     
  3. ClassyGoat

    ClassyGoat Member

    Joined:
    Jun 21, 2016
    Posts:
    7
    Are you also using the GMLive extension?
     
  4. YellowAfterlife

    YellowAfterlife ᴏɴʟɪɴᴇ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ Forum Staff Moderator

    Joined:
    Apr 21, 2016
    Posts:
    1,995
    That constant was purged from GMS2 since the last update - you'd need to open GMLAPI.gml with any text/code editor and remove that single line. I'll upload a new version in the next few days (also working on a few other things)
     
  5. Nabil Kabour

    Nabil Kabour Member

    Joined:
    Aug 6, 2018
    Posts:
    87
    I can't find a file with that name (GMLAPI.gml).
     
  6. Nabil Kabour

    Nabil Kabour Member

    Joined:
    Aug 6, 2018
    Posts:
    87
    Found it, you have to open the GMLive extension in the explorer.
     
  7. ClassyGoat

    ClassyGoat Member

    Joined:
    Jun 21, 2016
    Posts:
    7
    Thanks YellowAfterlife! Your extension is extremely helpful, by the way. I love it.
     
    YellowAfterlife likes this.

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