kpenrose92
Member
Has anyone else had this issue?
My own code, and according to the Manual, have buffer_get_surface( buffer, surface, mode, offset, modulo ) -5 arguments.
After updating Gamemaker to 2.3.1 my game won't compile due to wrong number of arguments. In the description, it now has buffer_get_surface(buffer, surface, offset) -3 arguments.
What happened? Were the two arguments that got axed just not important? Is this some kind of IDE error?
My own code, and according to the Manual, have buffer_get_surface( buffer, surface, mode, offset, modulo ) -5 arguments.
After updating Gamemaker to 2.3.1 my game won't compile due to wrong number of arguments. In the description, it now has buffer_get_surface(buffer, surface, offset) -3 arguments.
What happened? Were the two arguments that got axed just not important? Is this some kind of IDE error?