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Brugselia
Brugselia - a fictional name for a fictional historical city, may or may not refer to Bruocsella
Hi everyone.Brugselia - a fictional name for a fictional historical city, may or may not refer to Bruocsella
Here's the first post on a game that I've been working on on and off for a few years now.
Both code and models have now gotten to a point where I think enough work has been done to show it here on the forums.
The game is being developed in GameMaker Studio 2 and modeling is done in Blender.
Plot
The game takes place at the start of the 17th century in the city of Brugselia.
You play as Charles, a young child who ends up in this city after having been found lost in the fields around Brugselia, exhausted and heavily injured.
He is found by two so-called 'beguines', who take care of him and raise him.
Ten years later, he still lives in Brugselia but strange things start to happen. And it seems like those are only the beginning...
The game world
The Land of Brugselia
The city of Brugselia
The game world is inspired by the historical Duchy of Brabant, or Braecbant in older times.
The duchy's importance is largely due to the success of its two largest cities, Machlines and Brugselia.
The city of Brugselia is inspired by the several historical cities in nowadays' Belgium. Most buildings have been - to an extent - inspired by an actual building. The city itself, however, is an entirely fictional creation.
The prosperous city of Brugselia is the capital of the Land of Brugselia and the second largest city in the Duchy of Braecbant, after the capital Machlines.
Originally, its prosperity was largely due to its port, which is still the largest in the duchy. In more recent times, the Brugselia Exchange and University have become two important places.
Lore
Information on buildings and locations will be provided through lore. Part of the world's lore corresponds to actual history of the real world, part of it doesn't.
Memoires
Most of the background of the city will be told through memoires, which are little pieces of text written down by inhabitants or by travelers passing through. You'll find these everywhere throughout the city.
Mechanics / Features
First of all, this game will be about exploring the city of Brugselia, finding stuff here and there.
Part of the reward should be in discovering new areas and in finding new passages between areas.
The main mechanics are far from final yet, but I do have a couple of basic ideas:
- Increase the city's value using an idlecraft-like mechanic, start by moving goods to warehouses, later on influence the exchange
- Lure nearby crowd using the church bells
- Door and key mechanics, also look through keyholes to look for clues
- Bar doors and roads to prevent people from passing
- The 'companion': helps you out later in the game with one of the above mechanics
- Box2D based physics world
The following screenshots show a few locations that will be in the game.
All screenshots were made in-game.
The Old Market Square
Northern Fields / Outskirts
The Port of Brugselia
The Fish Market
The Beguinage
Northern Fields / Outskirts
The Port of Brugselia
The Fish Market
The Beguinage
Back in 2014:
Videos
Below are a couple of videos that show areas of the game world and the attempts to create a suiting atmosphere.
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