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Discussion in 'GameMaker Studio 2 Community Tech Support' started by rogonow, Jan 16, 2020.

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  1. rogonow

    rogonow Member

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    Dec 24, 2019
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  2. rogonow

    rogonow Member

    Joined:
    Dec 24, 2019
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    I just figured out that Greenlight ended it's support. Are there any methods to lower that 100 dollar submission to Steam in a leagal way? GM Studio 2 doesn't have the necessary export to Steam :(.
     
    Last edited: Jan 16, 2020
  3. BaBiA Game Studio

    BaBiA Game Studio Member

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    Jun 20, 2016
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    927
    That is imposed by Valve for Steam and has nothing to do with what engine the game is made in so not something YYG can do anything about.
    Plenty of people here are putting their games on Steam. They are just Windows exports/builds with additional things added to work with the Steam platform (from my understanding of what needs to be done), so again there is nothing for YYG to do for you to put your game on Steam.

    EDIT: Here's articles on how to do the setup and publish to Steam for GMS2:
    https://help.yoyogames.com/hc/en-us...dows-macOS-Ubuntu-Steam-Setting-Up-Steamworks
    https://help.yoyogames.com/hc/en-us...OS-Ubuntu-Steam-Setting-Up-GameMaker-Studio-2
     
    Last edited: Jan 16, 2020
  4. Lukan

    Lukan Gay Wizard Freak

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    I am currently in the process of publishing to Steam.
    The $100 fee is charged by Valve. With that fee you get access to Steam's developer resources and panels.
    They charge this fee per application submitted, but they also give pretty good feedback when applications are submitted.
    I'm not sure how much is under NDA so I won't go into further detail.

    To build for Steam inside of GMS you need one or more of the following:
    GMS Windows Export
    GMS Mac Export
    or GMS Linux Export
    and the Steamworks SDK(available for free from Valve's steamworks partner page)

    Follow the guides mentioned above this post and you should be all set.
    Most of the Steam setup is done in Steam itself, so without paying the application fee you can't get too far into planning for Steam.
     
  5. gengo

    gengo Member

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    Jan 23, 2020
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    8
    You can use their test app id (480) to test basic functions like overlay, screenshots, or single achievement setup for that app
     
    Lukan likes this.

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