GML Branching Paths

F

fireair

Guest
So I am working on a racing game that uses a path to spawn the race track it works great except I want to have the track have multiple ways to the finish line so does anyone know a good way to do this?
 

FrostyCat

Redemption Seeker
Use a separate path for each branch of the track. Instead of following one path around the track, you pick and choose a combination of path fragments to follow in order, just like a train set. So much of programming requires having played with physical toys as a child or at least knowing what that's like.
 
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