M
m1s3ry
Guest
Hello again! I wanted to share with you guys an asset I've uploaded today to the marketplace and itch.io.
I call this BPM - Music Synchronization Machine, or just BPM - Music Sync. This asset let you input a bpm, a time signature and it will do the rest. It's programmed in a way so that it doesn't desynchronize like it normally would over time, and it takes into account delta_time so slowdowns don't desynchronize the metronome either.
Every beat, the metronome tells an activator object to run a custom event which is very easy to customize, letting you run events each beat, the first beat of the measure, or however you want it.
It also comes with a demo map containing a song at 138bpms and 4 beats per measure, which has things like balls that bounce at the rythm of the music, changing tiles each beat, flashes, and most of all: a character (well, arrow) that only moves at the beat of the song. If you input a movement before the beat, it will hold the movement until the beat and then it will move.
You can try the demo here: https://www.mediafire.com/file/lavg3op2ag3f7ps/BPM+-+Music+Sync.+Machine.zip
Marketplace link: https://marketplace.yoyogames.com/assets/8009/bpm-music-synchronization
itch.io link: https://madwolf-studios.itch.io/bmp-music-sync-for-gms
If you can support me with this or any other of my assets, I would be eternally grateful. I'm also looking forward to some feedback in case you can get this asset.
If you like, you can follow me on https://www.facebook.com/MadwolfStudiosGames/
Bye for now <3
I call this BPM - Music Synchronization Machine, or just BPM - Music Sync. This asset let you input a bpm, a time signature and it will do the rest. It's programmed in a way so that it doesn't desynchronize like it normally would over time, and it takes into account delta_time so slowdowns don't desynchronize the metronome either.
Every beat, the metronome tells an activator object to run a custom event which is very easy to customize, letting you run events each beat, the first beat of the measure, or however you want it.
It also comes with a demo map containing a song at 138bpms and 4 beats per measure, which has things like balls that bounce at the rythm of the music, changing tiles each beat, flashes, and most of all: a character (well, arrow) that only moves at the beat of the song. If you input a movement before the beat, it will hold the movement until the beat and then it will move.
You can try the demo here: https://www.mediafire.com/file/lavg3op2ag3f7ps/BPM+-+Music+Sync.+Machine.zip
Marketplace link: https://marketplace.yoyogames.com/assets/8009/bpm-music-synchronization
itch.io link: https://madwolf-studios.itch.io/bmp-music-sync-for-gms
If you can support me with this or any other of my assets, I would be eternally grateful. I'm also looking forward to some feedback in case you can get this asset.
If you like, you can follow me on https://www.facebook.com/MadwolfStudiosGames/
Bye for now <3