Asset - Audio BPM - Music Synchronization Asset for GMS2

Discussion in 'Marketplace' started by m1s3ry, Feb 27, 2019.

  1. m1s3ry

    m1s3ry Member

    Joined:
    May 14, 2017
    Posts:
    17
    Hello again! I wanted to share with you guys an asset I've uploaded today to the marketplace and itch.io.



    I call this BPM - Music Synchronization Machine, or just BPM - Music Sync. This asset let you input a bpm, a time signature and it will do the rest. It's programmed in a way so that it doesn't desynchronize like it normally would over time, and it takes into account delta_time so slowdowns don't desynchronize the metronome either.

    Every beat, the metronome tells an activator object to run a custom event which is very easy to customize, letting you run events each beat, the first beat of the measure, or however you want it.

    It also comes with a demo map containing a song at 138bpms and 4 beats per measure, which has things like balls that bounce at the rythm of the music, changing tiles each beat, flashes, and most of all: a character (well, arrow) that only moves at the beat of the song. If you input a movement before the beat, it will hold the movement until the beat and then it will move.

    You can try the demo here: https://www.mediafire.com/file/lavg3op2ag3f7ps/BPM+-+Music+Sync.+Machine.zip

    Marketplace link: https://marketplace.yoyogames.com/assets/8009/bpm-music-synchronization
    itch.io link: https://madwolf-studios.itch.io/bmp-music-sync-for-gms

    If you can support me with this or any other of my assets, I would be eternally grateful. I'm also looking forward to some feedback in case you can get this asset.

    If you like, you can follow me on https://www.facebook.com/MadwolfStudiosGames/

    Bye for now <3
     
    zmads likes this.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice