Steam Box Kid Adventures - top-down puzzle game, with action elements. [GREENLIT]

Ehrgeiz

Member

Description:
Box Kid Adventures is a top down puzzle game, with action elements. You play as Box Kid - a toy made of carboard - going through various levels, full of nasty enemies and brain challenging puzzles.

Story:
In the age of electronics, the toy-robots became kids favorite playthings. However, young, ambitious designer, created a new toy. A Kid. A Box Kid! A toy made out of cardboard. A toy that should breathe life into the world of imagination. But company's CEO wasn't impressed by that idea and he threw Box Kid into the garbage chute... But was that the real reason? Unveil the truth, as you help Box Kid discover his destiny!

We passed Steam Greenlight and now we are preparing for the premiere.
Features:
  • Simple but deep gameplay, that really captures the spirit of the 8 bit era.
  • Beautiful - Hi-Definition - cartoon graphics.
  • 50 various levels, full of nasty enemies and brain challenging puzzles.
  • Unlockable bonuses.
  • Built-in level editor.
  • Cute main character. ;-)
Old demo:
http://gamejolt.com/games/box-kid-adventures/47099
(Right now game is much more polished)

Follow us on:

http://trexinteractive.com/
http://boxkidadventures.com/

Twitter - http://www.twitter.com/trexinteractive
Facebook - https://www.facebook.com/TRexInteractive https://www.facebook.com/BoxKidAdventures/
Tumblr - http://trexinteractive.tumblr.com/
IndieDB - http://www.indiedb.com/games/box-kid-adventures

Screenshots:










 
L

lumini

Guest
Wow... :) You really got my attention.. :) And the art style, so amazing! :)
 

FredFredrickson

Artist, designer, & developer
GMC Elder
The art for this game looks great! I can't help but feel like it could use a little contrast though - via some shadows or something - since everything is very saturated and punchy. It would help sort out the depth in some of the more complicated rooms, too. Here's a quick mockup of what I mean:

 
F

Forgeio

Guest
Looks like a pretty fun game, I think @FredFredrickson is right though, it needs some kind of contrast. The shadow example he showed looks as though it would do the trick.
 
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