Steam Box Kid Adventures - top-down puzzle game, with action elements. [GREENLIT]

Discussion in 'Work in Progress' started by Ehrgeiz, Jun 22, 2016.

  1. Ehrgeiz

    Ehrgeiz Member

    Jun 21, 2016
    Box Kid Adventures is a top down puzzle game, with action elements. You play as Box Kid - a toy made of carboard - going through various levels, full of nasty enemies and brain challenging puzzles.

    In the age of electronics, the toy-robots became kids favorite playthings. However, young, ambitious designer, created a new toy. A Kid. A Box Kid! A toy made out of cardboard. A toy that should breathe life into the world of imagination. But company's CEO wasn't impressed by that idea and he threw Box Kid into the garbage chute... But was that the real reason? Unveil the truth, as you help Box Kid discover his destiny!

    We passed Steam Greenlight and now we are preparing for the premiere.
    • Simple but deep gameplay, that really captures the spirit of the 8 bit era.
    • Beautiful - Hi-Definition - cartoon graphics.
    • 50 various levels, full of nasty enemies and brain challenging puzzles.
    • Unlockable bonuses.
    • Built-in level editor.
    • Cute main character. ;-)
    Old demo:
    (Right now game is much more polished)

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    lumini likes this.
  2. lumini

    lumini Guest

    Wow... :) You really got my attention.. :) And the art style, so amazing! :)
  3. FredFredrickson

    FredFredrickson Member GMC Elder

    Jun 21, 2016
    The art for this game looks great! I can't help but feel like it could use a little contrast though - via some shadows or something - since everything is very saturated and punchy. It would help sort out the depth in some of the more complicated rooms, too. Here's a quick mockup of what I mean:

    Hugh Patrick Greene and Forgeio like this.
  4. mr_starfire

    mr_starfire Member

    Aug 5, 2016
    awesome art style ! good luck with green light !
  5. Forgeio

    Forgeio Member

    Jun 26, 2016
    Looks like a pretty fun game, I think @FredFredrickson is right though, it needs some kind of contrast. The shadow example he showed looks as though it would do the trick.

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