Sargonnas
Member
I.D.E. 2.2.5.481
Runtime 2.2.5.378
I'm having an issue where my Puppeted variable is not getting updated by a timeline. I have confirmed that the Puppeted variable is not being set to true by the timeline by printing debug messages and printing its status on screen while playing. Other moments in the timeline DO occur and affect the player, but even when I put Puppeting to true in other moments it does not take effect. When called, the timeline is set to position 0 and is set to running with the following code:
When I searched all instances of "Puppeted" throughout my code, I only got 6 results, including one result in the same timeline but at the end, setting the Puppeted value back to false. This seems just plain broken to me, but hell I'm still a novice and I'm hoping someone can point out how stupid I'm being. This has been happening for several days, and I have cleaned up the code several times already.[/code]
Runtime 2.2.5.378
I'm having an issue where my Puppeted variable is not getting updated by a timeline. I have confirmed that the Puppeted variable is not being set to true by the timeline by printing debug messages and printing its status on screen while playing. Other moments in the timeline DO occur and affect the player, but even when I put Puppeting to true in other moments it does not take effect. When called, the timeline is set to position 0 and is set to running with the following code:
Code:
if (activated)
{
if Timeline != noone
{
Actor.timeline_index = Timeline;
Actor.timeline_position = 0;
Actor.timeline_running = true;
}
instance_destroy();
}
Last edited: