Calvert
Member
Bombfield: the explosive byte-sized action game!
- Classic Action Game
- 100 Levels
- Random Level Sequences
- Minimal Graphics
- Very Difficult
The field is constantly changing around you. Bombs are able to be manipulated, but their change of location is inexorable. Develop your strategy by choosing your stats, then collect treasures and disarm any bombs sitting in your way, or use them as cover from the dangerous things that seek to destroy you.
Goal:
Collect all treasures in a level and run to the ladder while avoiding all hazards. Conquer 30 levels to complete a round of Bombfield.
Download page on Itch.io
https://reveremint.itch.io/bombfield-alpha-10
Skill Setup Menu:
CONTROLS:
STATS:
GUI:
HAZARDS:
LEVELS:
SCORE:
CHANGELOG:
I'll be updating Bombfield every now and then, sending it from Alpha to Beta and eventually to full release. Feedback is appreciated. This post is for you to discuss your ideas and strategies concerning Bombfield. Post your high scores here so that I can include them in this post for all to see.
HIGH SCORES:
- Classic Action Game
- 100 Levels
- Random Level Sequences
- Minimal Graphics
- Very Difficult
The field is constantly changing around you. Bombs are able to be manipulated, but their change of location is inexorable. Develop your strategy by choosing your stats, then collect treasures and disarm any bombs sitting in your way, or use them as cover from the dangerous things that seek to destroy you.
Goal:
Collect all treasures in a level and run to the ladder while avoiding all hazards. Conquer 30 levels to complete a round of Bombfield.
Download page on Itch.io
https://reveremint.itch.io/bombfield-alpha-10
Skill Setup Menu:
CONTROLS:
Arrow Keys: 4 directional movement.
X: Menu Select.
Hold X + Arrow Key: Disarm Bombs, Collect Treasure.
Escape: Main Menu, Close Game.
X: Menu Select.
Hold X + Arrow Key: Disarm Bombs, Collect Treasure.
Escape: Main Menu, Close Game.
STATS:
At the start of your adventure, you are given [8] points to spend on your stats. Stats consist of the following:
- Armour: Determines the amount of hitpoints you have.
- Skill: Determines your speed of bomb detonation.
- Tactic: Determines the percentage rate of items entering the map.
- Armour: Determines the amount of hitpoints you have.
- Skill: Determines your speed of bomb detonation.
- Tactic: Determines the percentage rate of items entering the map.
GUI:
Top Left: Current level in campaign
Top Right: Level tag
Bottom Left: Armour
Top Right: Level tag
Bottom Left: Armour
HAZARDS:
- Bomb: By a random order, 2 bombs teleport to a new location every four seconds. Useful to hide behind when being attacked by projectiles. Has a small chance of turning into a Large Bomb upon spawn.
- Large Bomb: The explosion from a Large Bomb can reach outward in it's surrounding area by a radius of 1, meaning explosions may cause chain reactions.
- Hunter: Seeks to hunt the player. Equipped with advanced weaponry.
- Turret: Fires calculated missiles toward the player.
- Crushing Wall: Moves vertically and horizontally. Crushes anything in it's path.
- Dart Trap: Shoots fast darts when player is near. Well hidden.
- Large Bomb: The explosion from a Large Bomb can reach outward in it's surrounding area by a radius of 1, meaning explosions may cause chain reactions.
- Hunter: Seeks to hunt the player. Equipped with advanced weaponry.
- Turret: Fires calculated missiles toward the player.
- Crushing Wall: Moves vertically and horizontally. Crushes anything in it's path.
- Dart Trap: Shoots fast darts when player is near. Well hidden.
LEVELS:
- Bombfield currently contains 100 levels.
- During your adventure, Bombfield will choose 30 levels at random to be played through in a random order.
- Each level is named and exists under a level category. They are easily identifiable by their unique tags, which contain a letter and two numbers respectively.
Categories
- Level categories go from A through F. Each category currently contains 10 levels. Every level includes bombs.
-Category A:
-Category B:
-Category C:
-Category D:
-Category E:
-Category F:
- During your adventure, Bombfield will choose 30 levels at random to be played through in a random order.
- Each level is named and exists under a level category. They are easily identifiable by their unique tags, which contain a letter and two numbers respectively.
Categories
- Level categories go from A through F. Each category currently contains 10 levels. Every level includes bombs.
-Category A:
Includes Turrets.
Code:
A01, A02, A03, A04, A05,
A06, A07, A08, A09, A10,
-Category B:
Includes Crushing Walls.
Code:
B01, B02, B03, B04, B05,
B06, B07, B08, B09, B10,
-Category C:
Includes Turrets and Crushing Walls.
Code:
C01, C02, C03, C04, C05,
C06, C07, C08, C09, C10,
-Category D:
Includes Hidden Darts.
Code:
D01, D02, D03, D04, D05,
D06, D07, D08, D09, D10,
-Category E:
Includes Turrets and Hidden Darts.
Code:
E01, E02, E03, E04, E05,
E06, E07, E08, E09, E10,
-Category F:
Includes Crushing Walls and Hidden Darts.
Code:
F01, F02, F03, F04, F05,
F06, F07, F08, F09, F10,
SCORE:
Score is the amount of points you accumulate through your campaign in Bombfield. Score is added or subtracted for certain objects that have been interacted with. For example, when a Bomb explodes at any time in the campaign for any reason, or is disarmed by the player, +1 is added to the score amount.
Score sheet:
Your score can be found only in the "Completed" screen and the "Game Over" screen. Completing Bombfield takes you to the "Completed" screen, which shows all of the points you have accumulated throughout your campaign. Failing Bombfield takes you to the "Game Over" screen where your score is divided in half as a penalty for not completing the campaign.
Score sheet:
Code:
Bomb = +1
Large Bomb = +2
Treasure = +3
Damage = -2
CHANGELOG:
Alpha 1.4
Alpha 1.3
Alpha 1.2
Alpha 1.1
Alpha 1.0
+ Added shaded indicators to indicate where bombs will spawn
+ Added progress bar for collecting and disarming
+ Added 2 new behaviors for Hunter Mob
+ Added death sound effect
+ Added 30 levels [A11 - A15] [B11 - B15] [C11 - C15] [D11 - D15] [E11 - E15] [F11 - F15]
= Remade all sounds to be more aesthetically pleasing
= Changed atmosphere in levels 000, B05, and C11
= Level 000 now contains treasures and bombs for training purposes
= Added bombs to level B01
= Added treasure to level B05
= Bombs now spawn even more randomly
= The Bombfield engine now works to ensure that there are no less than 12 bombs per level at any given time
= Pressing the "ENTER" key in the menu screens now works as well as the "X" key.
= Adventurer now flashes with invincibility for a short amount of time in the beginning of each level
= Turrets now fire fixated missiles instead of homing missiles
- Removed a treasure located in an unfair position in level D10
+ Added progress bar for collecting and disarming
+ Added 2 new behaviors for Hunter Mob
+ Added death sound effect
+ Added 30 levels [A11 - A15] [B11 - B15] [C11 - C15] [D11 - D15] [E11 - E15] [F11 - F15]
= Remade all sounds to be more aesthetically pleasing
= Changed atmosphere in levels 000, B05, and C11
= Level 000 now contains treasures and bombs for training purposes
= Added bombs to level B01
= Added treasure to level B05
= Bombs now spawn even more randomly
= The Bombfield engine now works to ensure that there are no less than 12 bombs per level at any given time
= Pressing the "ENTER" key in the menu screens now works as well as the "X" key.
= Adventurer now flashes with invincibility for a short amount of time in the beginning of each level
= Turrets now fire fixated missiles instead of homing missiles
- Removed a treasure located in an unfair position in level D10
Alpha 1.3
+ Added Hunter Mob
+ Added Level Category [G]
+ Added 10 Levels [G01 - G10]
= Disarming Bombs no longer causes them to explode
= Disarming Large Bombs takes longer than regular Bombs
= Changed atmosphere in Level A06
= Changed atmosphere in Level C04
= Changed a wall in Level B09
= Score count has been decreased
= Score is no longer visible during Campaign
= Getting a "Game Over" now divides your score in half (rounded up)
+ Added Level Category [G]
+ Added 10 Levels [G01 - G10]
= Disarming Bombs no longer causes them to explode
= Disarming Large Bombs takes longer than regular Bombs
= Changed atmosphere in Level A06
= Changed atmosphere in Level C04
= Changed a wall in Level B09
= Score count has been decreased
= Score is no longer visible during Campaign
= Getting a "Game Over" now divides your score in half (rounded up)
Alpha 1.2
+ Added Large Bombs
= Score is now visible on Gameover screen
= Changed "Health" to "Armour"
= Changed "Disarm" to "Skill"
= Changed "Luck" to "Tactic"
- Fixed a collision in Level D01
= Score is now visible on Gameover screen
= Changed "Health" to "Armour"
= Changed "Disarm" to "Skill"
= Changed "Luck" to "Tactic"
- Fixed a collision in Level D01
Alpha 1.1
+ Added player setup system.
+ Added Health Upgrades
= Score is now visible at all times during gameplay (bottom right HUD)
- Fixed a collision in Level F07
- Fixed a collision in Level D10
+ Added Health Upgrades
= Score is now visible at all times during gameplay (bottom right HUD)
- Fixed a collision in Level F07
- Fixed a collision in Level D10
Alpha 1.0
+ Initial release
I'll be updating Bombfield every now and then, sending it from Alpha to Beta and eventually to full release. Feedback is appreciated. This post is for you to discuss your ideas and strategies concerning Bombfield. Post your high scores here so that I can include them in this post for all to see.
HIGH SCORES:
Code:
- 0052 - Yrbiax
- 0000 - No Player
- 0000 - No Player
- 0000 - No Player
- 0000 - No Player
Last edited: