FHD
Member
Hi,
Here is Boingkid™, a brand new action puzzle platformer title.
I have been working on this game for a couple of months since January 2015. I used to work on it on my spare times while I do jobs as a freelance artist. I am doing both coding and visual development for this title but I put most of my time on coding rather than visual development, so still a lot of ideas to add and enrich the environment and atmosphere of the game.
Would love to know your thoughts and keep in touch.
Please Follow Boingkid™ on:
facebook:
https://www.facebook.com/Boingkid/
twitter:
https://twitter.com/NivStudio
Story:
Boingkid™ is a newcomer into magical and mysterious realm of toys.
When he wakes up for the first time he finds himself with no instruction manual, lost pieces and hidden purpose of his creation as a toy. He later found the old Fortress of 1001 Manuals, only there the Big Old Manual knows how every toy functions and what the purpose of their creation is in the realm of toys and the worlds beyond.
After finding the Big Old one, Boingkid noticed that even the Big old manual doesn't know the functionality of him. Some pages left blank or has been removed mysteriously from the book. Now, only the toy himself can solve this mystery by entering into Chambers of Destiny. In hope of finding light beats and receiving guidance from them. They will reveal the unknown toys' abilities and will light up the path to their lost answers.
Boingkid™ and the Chambers of Destiny is in fact the first episode of Boingkid's story.
More:
Boingkid has a look of 1930s toys, maybe a simple and plain one, but there is a creative mix for his legs and feet. He got a spring for his legs and a suction cup as his feet, so he would be able to perform super jumps and stick to flat surfaces... WATCH OUT for the greasy walls !
Boingkid™ got inspirations from worlds of Mickey Mouse, but did you know that it is actually another story of a toy from Italy?
Some Screen shots:
Here is Boingkid™, a brand new action puzzle platformer title.
I have been working on this game for a couple of months since January 2015. I used to work on it on my spare times while I do jobs as a freelance artist. I am doing both coding and visual development for this title but I put most of my time on coding rather than visual development, so still a lot of ideas to add and enrich the environment and atmosphere of the game.
Would love to know your thoughts and keep in touch.
Please Follow Boingkid™ on:
facebook:
https://www.facebook.com/Boingkid/
twitter:
https://twitter.com/NivStudio
Story:
Boingkid™ is a newcomer into magical and mysterious realm of toys.
When he wakes up for the first time he finds himself with no instruction manual, lost pieces and hidden purpose of his creation as a toy. He later found the old Fortress of 1001 Manuals, only there the Big Old Manual knows how every toy functions and what the purpose of their creation is in the realm of toys and the worlds beyond.
After finding the Big Old one, Boingkid noticed that even the Big old manual doesn't know the functionality of him. Some pages left blank or has been removed mysteriously from the book. Now, only the toy himself can solve this mystery by entering into Chambers of Destiny. In hope of finding light beats and receiving guidance from them. They will reveal the unknown toys' abilities and will light up the path to their lost answers.
Boingkid™ and the Chambers of Destiny is in fact the first episode of Boingkid's story.
More:
Boingkid has a look of 1930s toys, maybe a simple and plain one, but there is a creative mix for his legs and feet. He got a spring for his legs and a suction cup as his feet, so he would be able to perform super jumps and stick to flat surfaces... WATCH OUT for the greasy walls !
Boingkid™ got inspirations from worlds of Mickey Mouse, but did you know that it is actually another story of a toy from Italy?
Some Screen shots:
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