RefresherTowel
Member
Stuck inside with family because of corona? Well here's a demo of my local multiplayer (up to 4 players) little deathmatch game. It's kind of like a mash-up between Duck Game and Divekick. Try to headshot your opponent while avoiding their attempts to headshot you. The more shots you miss, the bigger your head gets. If your head gets -too- big, it will explode! Play with a friend or against the AI.
So far, the core gameplay loop is done. I'm still working on getting profile management going, alongside full controller support (currently you can't use a controller to navigate the menus, only play the game) and a lot of the options screen (including key/controller bindings). Plenty more heads coming, alongside different game modes. Have a go and let me know what you think.
Download
Itch.io
GameJolt
Controls
UPDATES
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So far, the core gameplay loop is done. I'm still working on getting profile management going, alongside full controller support (currently you can't use a controller to navigate the menus, only play the game) and a lot of the options screen (including key/controller bindings). Plenty more heads coming, alongside different game modes. Have a go and let me know what you think.
Download
Itch.io
GameJolt
Controls
- Keyboard
- Shoot - Left Shift
- Boost - Spacebar
- Gamepad
- Shoot - A
- Boost - B
UPDATES
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25/02/2020
- I rebooted the project as I reminisced about simpler coding times. The artist had long since moved on to other projects, so I gutted the project of it's existing art and made my own. It's a little over halfway done I'd say. Here's the new format (as shown at the top of this post):
And here's the project as it stood before I let it lie for a while:
13/05/2018
- I started working with an artist and rebuilt the game engine around them. So there's the 'playable' version which is out of date now and uses the old scummy graphics and then the 'non-playable' version, which I haven't uploaded anywhere yet (due to the fact that I'm still building the thing) and contains all the new art.
So far most of the behind the scenes coding is completed, with basically the profiles page and the victory page left to do (and then just POLISH POLISH POLISH). I'm hoping to have a fully functional alpha/beta build with the new artwork done within the next two weeks.
For comparisons sake, here is some old art vs new art:
Old
New
Old
New
- I rebooted the project as I reminisced about simpler coding times. The artist had long since moved on to other projects, so I gutted the project of it's existing art and made my own. It's a little over halfway done I'd say. Here's the new format (as shown at the top of this post):
And here's the project as it stood before I let it lie for a while:
13/05/2018
- I started working with an artist and rebuilt the game engine around them. So there's the 'playable' version which is out of date now and uses the old scummy graphics and then the 'non-playable' version, which I haven't uploaded anywhere yet (due to the fact that I'm still building the thing) and contains all the new art.
So far most of the behind the scenes coding is completed, with basically the profiles page and the victory page left to do (and then just POLISH POLISH POLISH). I'm hoping to have a fully functional alpha/beta build with the new artwork done within the next two weeks.
For comparisons sake, here is some old art vs new art:
Old
New
Old
New
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