Toque
Member
So I make sprites 32X32.
Place them in a room 683 by 384.
Then I double the size of the window. window_set_size (1366, 768);
Run the build.
The sprite is blurry.
But if I export same sprite from pyxel edit and double its size to 64 X64.
Then shrink the sprite image_xscale =.5 image_yscale = .5 in player object.
Looks great.
My old brain doesn't understand why that should be? Interpolation is off.
Place them in a room 683 by 384.
Then I double the size of the window. window_set_size (1366, 768);
Run the build.
The sprite is blurry.
But if I export same sprite from pyxel edit and double its size to 64 X64.
Then shrink the sprite image_xscale =.5 image_yscale = .5 in player object.
Looks great.
My old brain doesn't understand why that should be? Interpolation is off.