evildead9000
Member
I know this question has been asked many times, but I'm having great difficulty moving forward with my game. It seems that no matter what I try I can't remove blurring when my sprites move.
I recently started a completely new game for testing with just one 32x32 sprite and simple code to move left and right.
"Interpolation colors between pixels" is disabled and "use synchronization to avoid tearing" is enabled.
I created a room with 960x960 dimensions. I need these to be equal so when the camera rotates the game play area will remain the same.
My camera properties have a resolution of 960x540, and with an XPos of 0 and a YPos of 210 to center the view vertically. My viewport properties are the same as the camera, but with with an XPos of 0 and a YPos of 0.
I think my set-up is okay, but player movement is blurry and I don't know why. I tried lowering the resolution in all areas accordingly, checked "clear display buffer" and "clear viewport background" with no luck.
Please correct me if I am way off the mark with my implementation and provide some guidance to help me remove the blur. I've watched many videos on scaling and resolution, but I still can't quite get it right. I hope I explained everything adequately.
Thanks much!
I recently started a completely new game for testing with just one 32x32 sprite and simple code to move left and right.
Code:
if keyboard_check(vk_left)
{
x-=4;
}
if keyboard_check(vk_right)
{
x+=4;
}
I created a room with 960x960 dimensions. I need these to be equal so when the camera rotates the game play area will remain the same.
My camera properties have a resolution of 960x540, and with an XPos of 0 and a YPos of 210 to center the view vertically. My viewport properties are the same as the camera, but with with an XPos of 0 and a YPos of 0.
I think my set-up is okay, but player movement is blurry and I don't know why. I tried lowering the resolution in all areas accordingly, checked "clear display buffer" and "clear viewport background" with no luck.
Please correct me if I am way off the mark with my implementation and provide some guidance to help me remove the blur. I've watched many videos on scaling and resolution, but I still can't quite get it right. I hope I explained everything adequately.
Thanks much!