A
Ayziak
Guest
So I've recently redone a bit of the shadows in my game to be more accurate. I've made it so that an object draws another object's sprite from the base and stretched it (with draw_sprite_pos) to dynamically match the light objects. (If my description wasn't clear, you can see it here:
)
However, I feel that if I was able to blur the drawn shadow, it would be a lot more realistic. I am very aware that blur shaders are full screen, as they use surfaces, but I was just wondering if anyone had any other solutions or ideas.
Either way, thanks for reading.
Also, I just thought I'd include my idea for what it could look like (Photoshop).
However, I feel that if I was able to blur the drawn shadow, it would be a lot more realistic. I am very aware that blur shaders are full screen, as they use surfaces, but I was just wondering if anyone had any other solutions or ideas.
Either way, thanks for reading.
Also, I just thought I'd include my idea for what it could look like (Photoshop).