Blind Quartets We're going to play a game of Quartets (or "Go Fish", as some people call it). At the start of the game, I'll deal out cards to each player, including myself, and then we'll start with the first player. That player can ask a single other player for a card, provided they have a card in the same "set". If they do, they give it to the turn player, and the turn player gets to go again. If they don't, it's now that player's turn. Once you get four of a kind, you lay them down and get a point. Player with the most points wins the game. Now, here's the catch. Your hand is imaginary and indeterminate. At the start of the game, I'll "imaginary" deal out a bunch of cards, and then, through playing the game, we will define what cards we have. This makes a lot more sense through example. Example: Spoiler Let's say there are four players. P1 asks P2 for "Red" from the category "Colors". P2 says he doesn't have "Red". It is now P2's turn. P2 asks P3 for "Red" from the category "Colors". P3 says she doesn't have "Blue". Now P3 asks P4 for "Red" from "Colors". Since P1, P2, and P3 all don't have "Red", P4 must have it by process of elimination, so P4 must say yes. This game was copied directly from the old GMC, where Lawsome hosted it. You can see the game in action to get a feel for how it's supposed to work here. I strongly recommend taking a look, as Lawsome was better at explaining the game than I am.